Heian Romeo, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man dresses in yellow turtlenecks beneath a black coat with white slacks and is in decent physical shape. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: Overbrimming with self-confidence, Heian isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Heian was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He helped his father out around the business and became quite the natural. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and to reunite with his old friends
Ideals: Impeccable. Bonds: Job, Poor, Adventurer, Enemies. Occupation: Assassin
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
Possessions: 500 gp.
Stannor Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. His hair, while still mostly red, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: Stannor is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Stannor hails from a village terrorized by illithids. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Extrovert. Bonds: Adventurer, Enemies, Military, Family. Occupation: Barber
Voice: Nasally tone
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.
Thodris Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey collared shirt and red skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her brown hair is cut short with large spiked bangs in the front. Her amber eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born to a poor family in the city she treasured whatever gifts she got. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She struck the Barrister job and began her own company from there.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Poor, Criminal record. Occupation: Barrister
Voice: pre-pubescent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
Possessions: 1600 sp.
Nimble Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear pastel pants and tee shirts. He carries a battered shield and tarnished greataxe as well. His white fur is heavily combed to the right. He has a tattooed face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.
History: Born in the west to a Knight, Nimble learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Knight. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he desires power and/or immortality
Ideals: Fighting, Pacifist. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Knight
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 14)
Armor Class 11
Hit Points 85 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Goblin, Draconic
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: Smoky quartz (20 gp). Citrine (20 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


