Anne Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white tunic with red highlights, and long green pants that bunch up around her shoes. With wild golden hair. She wears a mask on her face.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. A true patriot, Anne would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Anne hails from a village terrorized by drow. At some point she was captured by drow and was tortured. After several years of this she finally managed to escape. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She'd like to take her coworkers down a peg; and she is currently in port desperately looking for someone to get her out
Flaws: Shy. Bonds: Military, Enemies, Slave, Job. Occupation: Dyer
Voice: Boston accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 15 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Giant, Goblin
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 43000 sp.
Aym Still, Female Tiefling [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She keeps her purple hair in a flapper bob. Her gold eyes are slightly larger than normal.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a logical person and will generally grow upset if things defy logic and science.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Shoemaker arts, while her father instructed her in etiquette, music and courtly manner. She went to a religious school and was inspired by the priests there in charitable deeds. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has passion for adventuring and risk.
Ideals: Philantrophist, Logical. Bonds: Rich, Religious, Adventurer. Occupation: Shoemaker
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 10)
Armor Class 11
Hit Points 7 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 7 (-2) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Celestial, Gnome
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 20000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sarai Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a robe, a symbol of luck around her neck, and a lance on her belt. Her long blonde hair is drawn into a two foot long braid. She wears a mask on her face.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is lazy, self-centered, vain, and jealous.
History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Days after completing her studies, news broke out that her hometown was attacked by goblins. Sarai was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Many goblins want her driven away.
Ideals: Fighting. Flaws: Selfish. Bonds: Nature, Enemies. Occupation: Bather
Voice: Hollow voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 9)
Armor Class 10
Hit Points 29 (9d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 700 gp. Black opal (1600 gp). Eye agate (5 gp). Black pearl (500 gp). Coral (140 gp). Golden yellow topaz (500 gp). Coral (140 gp).
Berrian Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'7" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. His hair is short and blonde. His brown eyes dart from person to person.
Personality: He acts crazy and hedonistic. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a Sculptor, his mother struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Carpenter, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and many illithids want him driven away
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Poor, Immigrant, Family, Enemies. Occupation: Carpenter
Voice: Boston accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). An abacus with copper, silver and gold markers (60 gp). Silver chalice with lapis lazuli gems (60 gp). Fire opal pendant on a fine gold chain (900 gp).
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