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NPC Generator

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Advanced [show]


Nuraval Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and muscular, this northern man wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He wears his hair in dreadlocks. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister.

Ideals: Athletic. Flaws: Shy, Impulsive. Bonds: Military, Family. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Nuraval Morigak, Male Dwarf Adept 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 11 (+0)8 (-1)
Skills Athletics +2
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1 Healer’s kit.


Social Check DCs


Merihim Still, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He typically wears green cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. His red hair, when down, is lengthy. His silver eyes peer out from beneath his deerstalker green hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not trust anyone and sleeps with one eye open.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hasn't been sleeping well lately.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Philantrophist. Flaws: Insomniac, Disease. Bonds: Slave, Rich. Occupation: Armorer

Voice: Scandinavian accent

Attributes [hide]

Merihim Still, Male Tiefling Adept 10
Medium (6'9") Tiefling, Lawful Good (CR 10)
Armor Class 11
Hit Points 54 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)11 (+0) 8 (-1)17 (+3)
Skills Deception +7, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 6000 sp.


Social Check DCs


Barbena Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear brown pants and tee shirts. She keeps her long red hair kept up in a rat tail. She tend to wears goggles to shield her eyes.

Personality: She has a massive crush on the younger sibling of the Barber who has hired her part-time. She is used to getting what she wants. In part because she is a meticulous planner.

History: Her parents moved while she was still in utero so she is the first generation to be born here. There was a wharf not far from home where she often wandered off to fish. She has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and wants her loneliness to end

Ideals: Athletic, Professionalism. Bonds: Has a crush, Immigrant, Nature. Occupation: Barber

Voice: Switch between two voices

Attributes [hide]

Barbena Orcfoe, Female Dwarf Barbarian 6
Medium (4'0") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 32 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 14 (+2)4 (-3)
Skills Arcana +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. Silver comb with moonstones (300 gp). Gold music box (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Revile, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. His silver hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the south. He is lazy, self-centered, vain, and jealous.

History: He comes from a rich southern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Optimist. Flaws: Selfish. Bonds: Rich, Job. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Modean Revile, Male Tiefling Warrior 7
Medium (5'0") Tiefling, Neutral Good (CR 7)
Armor Class 11
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 9 (-1)14 (+2)
Skills Medicine +2, Nature +5
Senses Passive Perception 9
Languages Common, Infernal, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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