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NPC Generator

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Advanced [show]


Menny Humplebumple, Female Gnome [Permalink]

Personal [hide]

Description: This light-skinned female is well dressed, but even with her fine clothing she looks run-down. She is tall, broad shouldered and powerfully built. She wears her black hair up. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born in the south her family was never financially stable. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She used her abilities to trick people and travel the world for free.

Motivation: She has decided she is irredeemable; and nothing but the best is good enough for her

Ideals: Impeccable, Justice, Entrepeneur. Bonds: Criminal record, Poor. Occupation: Barber

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Menny Humplebumple, Female Gnome Warrior 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 17 (+3)8 (-1) 15 (+2)15 (+2)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Sun Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and grey, and wears rings and necklaces with large, colorful gems. He keeps his long lavender fur kept up in a rat tail. This copper eyed westerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family Sun was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sun decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Sun and his spouse have recently divorced.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Navigator

Voice: French accent

Attributes [hide]

Sun Running, Male Tabaxi Commoner 7
Medium (5'8") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 52 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)15 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Whurbin Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many grey ritualistic tattoos. He wears dark leathers with embroidery. His hair is cut close to his head. He wears a mask on his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. After coming to the age of reason, Whurbin took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his sister recently and the two have been together since.

Motivation: To end his boredom; and wants to have a good time and be beloved

Ideals: Optimist, Artistic, Gifted. Flaws: Mundane. Bonds: Family. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Whurbin Rumnaheim, Male Dwarf Commoner 6
Medium (4'0") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Myria Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many tan ritualistic tattoos. She wears a red vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her red boots flare out at the collars. Her hair is cut close to her head. She has amber eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Myria abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk; and to protect her home

Bonds: Poor, Guardian, Criminal record, Immigrant, Adventurer. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Myria Wiseacre, Female Halfling Wizard 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 32 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 14 (+2)8 (-1)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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