Uzza Fear, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears green painted combat armor at almost all times. Her white hair is slicked back into a classic pompadour. Her white eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is skeptical of what others tell her and is slow to trust.
History: Uzza was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.
Motivation: She feels kind of lost in life; and her relatives are trying to arrange a marriage
Ideals: Athletic. Flaws: Depressed, Shy. Bonds: Family. Occupation: Miner
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Moonstone (80 gp). Tourmaline (40 gp). Chalcedony (80 gp). 1 Masterwork Common Ranged Weapon.
Malquis Netyoive, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a violet costume with the symbols of the sun god on her torso. Her red hair is greying along the sides and has receded to reveal a widow's peak. She has a tattooed face.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Shoemaker, who enjoyed hunting, Malquis was taken on many hunting expeditions. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: She's repulsed by the PC; and meet up once more with her childhood friend
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Jeweler
Voice: Dutch accent
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Smoky quartz (70 gp). Moss agate (6 gp).
Ar-Gul Breeden, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears a black cloak and cross-gartered white stockings and is in decent physical shape. His silver hair is cut short. His gray eyes lackadaisically let the world flow into them.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of giants once and for all.
History: Born in the south his family was never financially stable. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many giants want him driven away; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic. Bonds: Enemies, Poor, Immigrant, Religious. Occupation: Farmer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 22 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 4 |
Possessions: 800 gp. Azurite (7 gp). Red spinel (100 gp). Red-brown spinel (100 gp). 1 Minor magic item.
Harvest Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. His fur is orange and curly. His copper eyes dart from person to person to random spaces in the air.
Personality: He dislikes all the random violence that takes place in the east. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a Marshal, his father struggled to pay the bills. A few years later when the west was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants revenge against drow; and he is wracked by social anxiety
Ideals: Pacifist. Flaws: Fearful, Mundane. Bonds: Poor, Immigrant, Enemies. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 64 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 600 gp. Chrysoprase (60 gp). Violet garnet (1600 gp). Black opal (600 gp). Violet garnet (1600 gp). Star ruby (600 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

