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NPC Generator

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Advanced [show]


Fragrant Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and black handkerchief worn on his left side. He is portly but not overly obese. His black fur is drawn into a tight pony tail with a cross scrunchie. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.

History: Fragrant was born the youngest of three triplets. He has had some formal music training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He wants to meet his childhood hero; and doesn't want to be a guard and was forced into it by his family

Ideals: Professionalism, Artistic. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Fragrant Of Storm, Male Tabaxi Warrior 18
Medium (6'3") Tabaxi, Lawful Evil (CR 18)
Armor Class 12
Hit Points 135 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)17 (+3) 13 (+1)10 (+0)
Skills Arcana +9, Stealth +8
Senses Passive Perception 11
Languages Common, Infernal, Aquan, Gnoll
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +3

Possessions: 14000 gp. Lapis lazuli (14 gp). Jet (110 gp). Obsidian (14 gp). Amethyst (110 gp). 1 Medium magic item.


Social Check DCs


Zogdûsh Hale, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). He wears his brown hair up. His eyes are a pleasant brown.

Personality: Stoic and calm, he prefers to meditate than take action. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Zogdûsh studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: Someone believes him a fraud; and wants to open a new tavern

Ideals: Disciplined, Extrovert, Gifted. Bonds: Job, Enemies. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Zogdûsh Hale, Male Half-Orc Cleric 7
Medium (5'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Acrobatics +7, Investigation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 800 gp. Malachite (9 gp). Rhodochrosite (9 gp). Malachite (9 gp).


Social Check DCs


Frederick Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is knotted and matted. He has several tiny amethyst earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.

History: His mother raised him in a mountain cabin. From there he went from mercenary job to mercenary job. During his travels, Frederick and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Frederick discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Frederick fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and meet up once more with his childhood friend

Flaws: Disease, Depressed. Bonds: Rich, Adventurer, Nature. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Frederick Marlee, Male Human Cleric 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 150 gp. Blue quartz (12 gp).


Social Check DCs


Elizabeth Gyula, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is well dressed, but even with her fine clothing she looks run-down. Her hair is short and silver. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is almost excessively polite to everyone, even when angry. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents enrolled her in a Monk school at a young age so that she could practice her necromantic talents. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Find a way to reverse the transformation of her sister; and her relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Criminal record, Family. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Elizabeth Gyula, Female Human Monk 5
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: 10000 cp. 2 Tanglefoot bags. 4 Alchemist’s fire. 4 Acid flasks.


Social Check DCs

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