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NPC Generator

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Advanced [show]


Artin Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a simple grey robe with brown stripes complete with hood. She is muscular with a powerful set of arms. She has slicked back black hair. Her face is covered beneath a completely black helmet.

Personality: She likes to make people angry or surprised. Her job bores her to no end. She has decided to make it more interesting.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now travels the world, in search of power and loot.

Motivation: She has decided she is irredeemable.

Flaws: Antagonistic, Disease. Bonds: Adventurer, Criminal record. Occupation: Detective

Voice: Whispers

Attributes [hide]

Artin Dankil, Female Dwarf Adept 1
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)8 (-1) 17 (+3)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 160 gp.


Social Check DCs


Adelaide Bradford, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She is dressed in a clean brown cloak covering her clean studded leather. She has slicked back golden hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and she is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Has a crush, Adventurer. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Adelaide Bradford, Female Human Wizard 11
Medium (5'9") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 31 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 17 (+3)11 (+0)
Skills Athletics +4, Deception +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 2800 gp. Alexandrite (1500 gp). Obsidian (6 gp). Azurite (6 gp). White pearl (90 gp). Chrysoberyl (90 gp). Iolite (20 gp). Sardonyx (20 gp). Deep blue spinel (1500 gp).


Social Check DCs


Karg Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in black turtlenecks beneath a yellow coat with tan slacks. He has wavy golden hair. His gray eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Karg was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Karg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting. Flaws: Depressed. Bonds: Poor, Adventurer, Job. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Karg Graham, Male Half-Orc Warlock 7
Medium (5'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)5 (-3) 11 (+0)6 (-2)
Skills Investigation +0, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Eyepatch with mock eye of sapphire and moonstone (400 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item.


Social Check DCs


Lia Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is well dressed, but even with her fine clothing she looks run-down. Her hair is long and auburn with streaks of brown, and is pulled back with small blue clips. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a Adventurer first and foremost. She believes firmly that knowledge should be universal. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born into a rich family. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She is untrained/undisciplined, which makes her dangerous.

Motivation: Further expansion of business; and she has money and likes to spend it

Flaws: Insane, Forgetful. Bonds: Job, Rich, Mentor. Occupation: Adventurer

Voice: Dark and ominous

Attributes [hide]

Lia Casilltenirra, Female Elf Rogue 4
Medium (4'8") Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)17 (+3) 10 (+0)10 (+0)
Skills Medicine +2, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Infernal, Goblin, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 10 pp. Malachite (11 gp).


Social Check DCs

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