Mordai Agony, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is greying and his face has many wrinkles. His eyes are black and he is always smoking a pipe.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Selfish, Antagonistic, Insane. Bonds: Rich. Occupation: Roofer
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 400 sp.
Mordai Prudence, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mordai is combative with any and all who dare try his patience in the slightest.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his mother and his brother before him, after school he went straight into learning to become a Glassblower. He's also a talented Assassin, but doesn't like to broadcast it.
Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg
Ideals: Justice, Gifted. Bonds: Job, Enemies. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 44 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 1400 gp. Smoky quartz (50 gp). Black opal (1500 gp). Black pearl (1300 gp). Violet garnet (1300 gp). Malachite (6 gp).
Veit Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey tunic with violet highlights, and long white pants that bunch up around his shoes. His tied-back hair is red. He has a tattooed face.
Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.
History: Veit hails from a village terrorized by dire rats. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to raise his children well; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Antagonistic. Bonds: Adventurer, Enemies, Criminal record, Family. Occupation: Herbalist
Voice: Thin and wheezing
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 120 gp.
Ovak Southey, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses in black turtlenecks beneath a tan coat with green slacks. She carries with her a set of scimitars on her belt, each one with a amber on the hilt. She has shaved her head bald. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village she learned the ways of the warrior from her mother. A few years later when the east was not economically sound they moved to her current location. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends.
Ideals: Fighting. Flaws: Addict. Bonds: Guardian, Adventurer, Immigrant. Occupation: Spice Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +2
Possessions: 400 gp. Rock crystal (40 gp). Peridot (40 gp). Brown-green garnet (50 gp).
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