Pushkrimp Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He is portly but not overly obese. He wears a top hat to cover his moderate length chestnut hair. His face is covered beneath a completely black helmet.
Personality: He is calm most of the time but flees social interaction. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Pushkrimp lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their daughter. He worked as a Crown-heir, and he later adopted a second daughter.
Motivation: He's in love; and to unite with his sister
Flaws: Shy. Bonds: In love, Family, Adventurer, Has a crush. Occupation: Crown-heir
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
Possessions: Tiger eye turquoise (11 gp). Smoky quartz (60 gp). Jet (60 gp). Aquamarine (800 gp). 1 Minor magic item.
Callie Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a red and black handkerchief worn on her right side. She has a slight overbite and is overall scrawny. She wears her silver hair down. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Callie isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born in a small desert village. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Human compassion; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Addict, Antagonistic, Racist. Bonds: Nature. Occupation: Beggar
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
Possessions: 30 pp. Tiger eye turquoise (6 gp). Jasper (70 gp). Carnelian (70 gp).
Theodoric Everleigh, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a falchion. He has a golden handlebar mustache and slicked back golden hair. He wears crescent spectacles with a black brim.
Personality: He is witty, but his monotone delivery comes off as unnerving Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the east to a Bounty Hunter, Theodoric learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Revenge; and he is unsatisfied with his job
Ideals: Joker. Flaws: Secretive. Bonds: Job, Immigrant, Enemies. Occupation: Bounty Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1 Masterwork Common Melee.
Dain Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a blue scarf. His hair is short and chestnut. His hazel eyes peer out from beneath his top brown hat.
Personality: He speaks before he thinks and is too direct. A true patriot, Dain would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: From birth he was tutored by a cruel and relentless mentor. His father was a soldier and died while he was still young. Dain was left his father's suit of armor and trained in its use and care. He has recently gotten a pet goose that steals things from people.
Motivation: He feels kind of lost in life; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Impulsive, Depressed. Bonds: Military, Mentor, Criminal record. Occupation: Painter
Voice: pre-pubescent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 65 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +3
Possessions: 500 gp. Iolite (60 gp). Jasper (60 gp). White opal (1400 gp). Fire opal (1400 gp). Deep blue spinel (400 gp). Jet (120 gp). Banded agate (6 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

