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NPC Generator

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Advanced [show]


Mara Tiltathana, Female Half-Elf [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she is wearing the road beaten gear of a warrior. Her hair is long and brown with streaks of chestnut, and is pulled back with small yellow clips. Her violet unseeing eyes seem to look past you.

Personality: She is fixated on the number 72. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She served in the navy to pay for her family's outstanding loans. When money was particularly tight she was walking through alleys when she overheard a Tanner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has dedicated herself to building a better kind of golem.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Disease, Insane. Bonds: Adventurer, Military, Poor. Occupation: Tanner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mara Tiltathana, Female Half-Elf Druid 5
Medium (5'4") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 17 (+3)12 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 800 gp.


Social Check DCs


Nora Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: She wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shield, just in case. Her red hair is drawn into a tight pony tail with a skull scrunchie. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Nora was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy

Ideals: Optimist, Fighting. Bonds: Enemies, Rich, Religious. Occupation: Detective

Voice: Slurs words

Attributes [hide]

Nora Stoutale, Female Dwarf Cleric 11
Medium (3'11") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 72 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 600 gp. Iolite (70 gp). Eye agate (4 gp). Brown-green garnet (150 gp). Peridot (70 gp). Rich purple corundum (900 gp). Moonstone (70 gp). Fire opal (900 gp). Red garnet (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Felosial Cithreth, Female Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She usually wears her blue robe and has her quarterstaff always slung over her shoulder. Her golden hair is still thick. She has several tiny jet earrings on each ear.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Energy wise she seems alert and responsive.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Tailor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has money and likes to spend it; and wants to open a new tavern

Ideals: Professionalism, Gifted. Bonds: Rich, Job, Criminal record. Occupation: Tailor

Voice: Switch between two voices

Attributes [hide]

Felosial Cithreth, Female Elf Ranger 1
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)13 (+1) 11 (+0)9 (-1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Millicent Bradley, Female Human [Permalink]

Personal [hide]

Description: This woman wears brown trousers with black and violet striped suspenders. She wears various colorful collared shirts. She is muscular with a powerful set of arms. She sports a flattop hair cut. Her blue eyes have a joyful gleam in them most of the time.

Personality: Millicent hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She cannot resist a sob story and will often dote over anyone who has one.

History: She got into the Hunter business at a young age. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has never given up on her painting dream.

Motivation: She's repulsed by the PC; and find a way to reverse the transformation of her sister

Ideals: Artistic, Philantrophist. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Millicent Bradley, Female Human Cleric 4
Medium (4'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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