Mastema Principle, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her white hair is heavily combed to the right. She tend to wears goggles to shield her eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has all her life been fascinated with dancing.
History: She was raised in a white middle class family as the only child. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To reunite with her absent father; and she's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Rich, Family. Occupation: Barrister
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 31 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 200 gp. Zircon (30 gp). Violet garnet (800 gp). Azurite (8 gp). Brown-green garnet (40 gp). Chrysoprase (30 gp).
Vapula Mockery, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She typically wears green cloth garments or leather armor. Her red hair is heavily combed to the left. Her eyes, though not visible through her cowl, are gold.
Personality: While she acts the brute, she is far gentler than she would appear. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge.
Ideals: Athletic, Fighting. Flaws: Hedonist. Bonds: Religious, Enemies. Occupation: Herbalist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 5 (-3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 800 sp.
Thea Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear white pants and tee shirts. Her silver hair is braided into rings. Her eyes are a pleasant blue.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She got into the Butcher business at a young age. A freak accident while working with her Spice Merchant mother left her crippled. She tends to her Butcher job now, and dutifully fulfills any obligations she has.
Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption
Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Job, Criminal record. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 15)
Armor Class 11
Hit Points 105 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 2000 gp. Azurite (14 gp). Golden yellow topaz (1300 gp). 1 Medium magic item.
Oriff Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is dressed in earthy colors with a brown and green handkerchief worn on her right side. Her black hair is braided into rings. She has a tattooed face.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was raised in a island tribe. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has been saving her money to try and buy her brother's freedom.
Motivation: Wants to open a new tavern; and to get a good night's sleep
Flaws: Emotional, Insomniac. Bonds: Family, Nature, Job. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 12)
Armor Class 8
Hit Points 66 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 15 (+2) | 19 (+4) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Halfling, Sylvan, Gnome
Attacks Melee +4 / 3d10+0, Ranged +2 / 3d10-2, Grapple +0
Possessions: 28000 sp. Brass mug with jade inlays (600 gp). A small bag of saffron. (30 gp). Old masterpiece painting (1400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

