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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Kristryd Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she very much looks the part of a Painter. Her hair, while still mostly chestnut, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is skeptical of what others tell her and is slow to trust.

History: She is the product a well kept family trust fund and as such has never really known need. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She then took over the family business and is one of the better Painter for hire.

Motivation: Further expansion of business; and she is greedy

Ideals: Joker. Flaws: Shy, Racist. Bonds: Job, Rich. Occupation: Painter

Voice: Sensual and smooth

Attributes [hide]

Kristryd Deepdelver, Female Dwarf Commoner 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)9 (-1) 12 (+1)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Eleanor Hartford, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 4'9". She wears a simple brown robe with green stripes complete with hood, and her gloved hand is found clutching a whip. Her blonde hair is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not believe in violence as a means to an end. She is a dedicated Sage but believes her peers are too gung-ho.

History: Eleanor was born the youngest of three triplets. When money was particularly tight she was walking through alleys when she overheard a Sage hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was always very intelligent and has formed a secret society of philosophers.

Motivation: She wants to meet her childhood hero; and to reunite with her absent father

Ideals: Pacifist. Flaws: Secretive. Bonds: Family, Poor, Adventurer. Occupation: Sage

Voice: Sounds elderly

Attributes [hide]

Eleanor Hartford, Female Human Rogue 5
Medium (4'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 7 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)13 (+1) 11 (+0)16 (+3)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Red garnet (110 gp). Moss agate (11 gp). Bloodstone (50 gp).


Social Check DCs


Helja Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: 3'9" and muscular, this northern woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. She tend to wears goggles to shield her eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She also has developed a complete distrust of the Performer profession.

History: She was born blind and as such lacked many opportunities for work. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Apothecary job and began her own company from there.

Motivation: Retire the richest woman in the north; and wants to open a new tavern

Ideals: Entrepeneur, Athletic. Flaws: Shy, Disease. Bonds: Job. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Helja Goblinbane, Female Dwarf Rogue 1
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)15 (+2) 12 (+1)6 (-2)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Ella Offund, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is well dressed, but even with her fine clothing she looks run-down. She wears a feathered hat to cover her moderate length blonde hair. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing herself, she comes off as nervous. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born at the edge of vast desert. From there she went from mercenary job to mercenary job. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Wants to raise her children well; and she has comitted a past crime that haunts her to this day

Flaws: Shy. Bonds: Criminal record, Nature, Adventurer, Family. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Ella Offund, Female Gnome Sorcerer 10
Small (3'4") Gnome, Lawful Evil (CR 10)
Armor Class 14
Hit Points 39 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1200 gp. Brass mug with jade inlays (500 gp). Cloth of gold vestments (90 gp). Large well-done wool tapestry (500 gp). Cloth of gold vestments (90 gp). Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs

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