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Advanced [show]


Zepar Failure, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his dagger. He keeps his long black hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: When he was but 5 years old his parents immigrated from the north. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Zepar began to lead the lost caravan. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Entrepeneur. Bonds: Enemies, Military, Immigrant. Occupation: Painter

Voice: American accent

Attributes [hide]

Zepar Failure, Male Tiefling Paladin 13
Medium (5'8") Tiefling, Chaotic Good (CR 13)
Armor Class 11
Hit Points 100 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Deception +4, Religion +6
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 1000 gp. Carved bone or ivory statuette (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Donaar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His red crest is lengthy. His gold eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. When Donaar reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dragonborn artifacts is his passion

Flaws: Antagonistic, Disease. Bonds: Military, Adventurer. Occupation: Butcher

Voice: Raspy

Attributes [hide]

Donaar Xephyrbahnor, Male Dragonborn Sorcerer 4
Medium (6'2") Dragonborn, Lawful Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)11 (+0) 10 (+0)14 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 23000 sp.


Social Check DCs


Harbek Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. He is portly but not overly obese. His black hair, when down, is lengthy. His eyes are gray and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. A freak accident while working with his Soapmaker mother left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Justice, Optimist. Flaws: Mundane, Disease, Fearful. Occupation: Blacksmith

Voice: Spanish accent

Attributes [hide]

Harbek Ironfist, Male Dwarf Barbarian 10
Medium (3'11") Dwarf, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 77 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)17 (+3) 12 (+1)14 (+2)
Skills History +7, Religion +7
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Orc, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 13000 sp. Silver pearl (130 gp). Eye agate (10 gp). Red spinel (130 gp). Rhodochrosite (10 gp). Red-brown spinel (130 gp). Deep green spinel (130 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bree Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. She has wavy black hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She comes from a rich northern family. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bree took refuge in the old dungeon and found the beat up longbow and armor she uses now. She has since lost track of the people in her past.

Motivation: She has money and likes to spend it; and regain custody of her daughter

Ideals: Gifted. Flaws: Addict. Bonds: Family, Rich, Nature. Occupation: Baker

Voice: Stutters

Attributes [hide]

Bree Goodbarrel, Female Halfling Adept 6
Small (2'9") Halfling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 16 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)16 (+3) 16 (+3)12 (+1)
Skills Animal Handling +6, Stealth +2
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Aquan, Elven
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: Just what you see.


Social Check DCs

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