Adrik Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is braided into rings. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Adrik lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He has achieved small success as a Bookbinder.
Motivation: Wants to open a new tavern.
Bonds: Job, Adventurer, Family. Occupation: Bookbinder
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 43 (9d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +4
Possessions: 1100 gp.
Azzakh Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear green tank tops with white pants. His white crest is lengthy and is close to two feet long. His eyes are a pleasant red.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Animals are drawn to him, and he is able to talk to them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was granted necromantic powers by his dying brother.
Motivation: To find somewhere to settle down; and his religion dominates his actions
Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Debt, Religious. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 56 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1300 gp.
Mara Aloro, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She is physically well-built. She keeps her white hair in a pixie cut. She wears crescent spectacles with a black brim.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She believes the world needs to unite to get rid of drow once and for all.
History: Born in the west to a Roofer, Mara learned a great deal about her father's area of expertise. She has had some formal dancing training, and achieved minor success. She has set out to sabotage the competition.
Motivation: She wants revenge against drow; and wants to have a good time and be beloved
Ideals: Optimist, Artistic. Bonds: Enemies, Job. Occupation: Roofer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Giselle Bradley, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman is generally shirtless and showing off her tattooed chest, and a wedding ring on her right hand. She wears a Stetson hat to hide her balding. She wears a mask on her face.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She comes from a rich northern family. Giselle abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and her spouse's relatives view her with great suspicion
Ideals: Logical. Bonds: In love, Enemies, Adventurer, Rich, Family. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!


