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NPC Generator

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Advanced [show]


Clerebold Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His hair is chestnut and curly. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He pushes his goals aggressively. He is also a coward if confronted.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Clerebold was born on a far western plains where he grew up under the tutelage of his mother, an expert Fletcher. After a long history of fighting, Clerebold and his spouse have recently divorced.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Immigrant. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Clerebold Schwartz, Male Half-Elf Druid 5
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Abyssal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lubash Law, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat, and carries bows. He has wavy chestnut hair. His violet eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast plains. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lubash fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice, Joker. Bonds: Nature, Immigrant. Occupation: Soapmaker

Voice: Smooth and feminine

Attributes [hide]

Lubash Law, Male Half-Orc Cleric 10
Medium (6'10") Half-Orc, Neutral Good (CR 10)
Armor Class 10
Hit Points 81 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)6 (-2) 12 (+1)11 (+0)
Skills Athletics +7, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 9000 sp.


Social Check DCs


Gerbo Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears blue leather gloves, a blue jacket, and tight pants. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is compelled to act according to his religious beliefs.

Bonds: Religious, Family, Criminal record. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Gerbo Timbers, Male Gnome Barbarian 9
Small (3'7") Gnome, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 91 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 16 (+3)15 (+2)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 13
Languages Common, Gnome, Elven, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +5

Possessions: 2000 gp. Silver ewer (20 gp). Solid gold idol (900 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Thea Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears dark leathers with embroidery. Her hair is cut close to her head. Her eyes are amber and she is always smoking a pipe.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day

Ideals: Athletic, Justice. Flaws: Terse. Bonds: Poor, Criminal record. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Thea Shadowquick, Female Halfling Fighter 11
Small (3'1") Halfling, Lawful Evil (CR 11)
Armor Class 12
Hit Points 92 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5

Possessions: 290 pp. Bloodstone (70 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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