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NPC Generator

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Advanced [show]


Kyle Royston, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a hateful person. He taunts others and blames them for his problems. Kyle enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born several months after his father was called into army service. Through the years after Kyle was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Kyle's father didn't care for him much, and the feeling was mutual. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Flaws: Antagonistic, Hedonist. Bonds: Military, Job, Rich. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Kyle Royston, Male Human Commoner 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 5 (-3)14 (+2) 7 (-2)15 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 8
Languages Common, Halfling, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 120 gp. Silver comb with moonstones (300 gp).


Social Check DCs


Mardnab Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female wears tan trousers with pastel and black striped suspenders. She wears various colorful collared shirts. She is tall, broad shouldered and powerfully built. She has dyed her greying white hair a little too much giving a sharp white color. Her fierce hazel eyes like to dwell on things.

Personality: A deeply religious woman she believes everything happens for a reason. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Mardnab lived on a farm with her mother, near the main road leading to a nearby town. Mardnab abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Regain custody of her son.

Flaws: Forgetful. Bonds: Religious, Family, Adventurer. Occupation: Jeweler

Voice: Low rumbling, strings words together

Attributes [hide]

Mardnab Tarkelby, Female Gnome Expert 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)10 (+0) 12 (+1)9 (-1)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Vadania Ariessus, Female Elf [Permalink]

Personal [hide]

Description: A 5'0" southern woman, she wears blue leather gloves, a blue jacket, and tight pants. Her auburn hair is smooth and relatively long. Her gray unseeing eyes seem to look past you.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the south to a Assassin, Vadania learned a great deal about her father's area of expertise. She moved out north to avoid the crime she committed. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption

Flaws: Disease, Antagonistic. Bonds: Rich, Job, Criminal record. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Vadania Ariessus, Female Elf Warrior 1
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)12 (+1) 15 (+2)7 (-2)
Skills Arcana +3, Intimidation +0
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Mugrunden Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries a battered hammer and tarnished crossbow as well. He keeps his long silver crest kept up in a rat tail. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the east. He works hard and plays hard.

History: He was born to loving parents in a slum to the east. He dropped out of school before completing his studies. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mugrunden fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Fighting, Pacifist, Logical. Flaws: Hedonist. Bonds: Poor. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Mugrunden Phrahdrandon, Male Dragonborn Druid 2
Medium (6'7") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills Medicine +2, Religion +5
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan, Giant
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 120 gp. 1 Tanglefoot bags.


Social Check DCs

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