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NPC Generator

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Pennie Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her brown hair is knotted and matted. Her eyes are likewise hazel.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: The child of a Farmer, who enjoyed hunting, Pennie was taken on many hunting expeditions. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Healer work with an outfit from a few towns over. Healer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Antagonistic. Bonds: Nature, Job, Criminal record. Occupation: Healer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Pennie Bigheart, Female Halfling Wizard 3
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)13 (+1) 15 (+2)8 (-1)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 3000 sp.


Social Check DCs


Horza Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He is portly but not overly obese. He has a long chestnut beard with little hanging trinkets. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: He was born several months after his mother was called into army service. His psionic abilities were realized during a raid on his village. He has worked as a Painter like his mother before him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker, Gifted. Bonds: Military, Job. Occupation: Painter

Voice: Jamaican accent

Attributes [hide]

Horza Gentry, Male Half-Orc Druid 7
Medium (6'0") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 900 gp.


Social Check DCs


Trey Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trey took refuge in the large cave and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and meet up once more with his childhood friend

Flaws: Racist. Bonds: Adventurer, Nature, Job. Occupation: Healer

Voice: Uses sign language

Attributes [hide]

Trey Ainsworth, Male Human Ranger 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)11 (+0) 15 (+2)7 (-2)
Skills Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 gp.


Social Check DCs


Pennie Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman wears a worn and beaten armor. Her clothes are grease stained in places. Her red hair is smooth and relatively long. She has a dull look in her brown eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a ruthless business woman, a trait she acquired from her father.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She left for the north, certain she would find work there.

Motivation: Her religion dominates her actions.

Ideals: Entrepeneur. Bonds: Poor, Immigrant, Guardian, Religious. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Pennie Sunmeadow, Female Halfling Wizard 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Goblin
Attacks Melee -1 / 2d6-4, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 400 gp.


Social Check DCs

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