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NPC Generator

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Advanced [show]


Merla Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears red leather gloves, a red jacket, and tight pants. Her red hair, when down, is lengthy. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious woman she believes everything happens for a reason. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barkeep work with an outfit from a few towns over. Barkeep work suited her well, and with each successful project, she earned more gold and more respect from her peers. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Someone believes her a fraud; and balancing her hectic life and new barkeep responsibilities is difficult

Flaws: Disease. Bonds: Religious, Adventurer, Job, Enemies. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Merla Kettlewhistle, Female Halfling Warrior 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 15 (+2)16 (+3)
Skills Animal Handling +5, History +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 4000 sp. Onyx (80 gp). Rose (80 gp). Jasper (80 gp). Star ruby (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Avice Nash, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. Her hair is cut close to her head. Her eyes are a pleasant green.

Personality: She is fixated on the number 52. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Further she is a bit of a stoner and is frequently out of it.

History: From birth she was tutored by a cruel and relentless mentor. She worked as a nervous Spy and found it very stressful. She is untrained/undisciplined, which makes her dangerous.

Motivation: Balancing her hectic life and new Spy responsibilities is difficult; and she is content

Flaws: Insane, Addict, Mundane. Bonds: Mentor, Job. Occupation: Spy

Voice: Sleepy voice

Attributes [hide]

Avice Nash, Female Human Cleric 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)8 (-1) 15 (+2)10 (+0)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 500 gp. Coral (150 gp). 1 Minor magic item.


Social Check DCs


Sariel Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She has a large blue mantle and cape that has been intricately interwoven into her red robe. Her silver hair is lengthy and is close to two feet long. Her blue eyes lackadaisically let the world flow into them.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is terrified, and will act out of fear; and she is compelled to act according to her religious beliefs

Ideals: Entrepeneur, Persistence. Flaws: Emotional, Fearful. Bonds: Religious. Occupation: Weaver

Voice: growls and snarls, animalistic

Attributes [hide]

Sariel Amakiir, Female Elf Barbarian 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)16 (+3) 15 (+2)12 (+1)
Skills Investigation +5, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Halfling, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Obsidian (9 gp).


Social Check DCs


Shamil Munggen, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing right arm. She has a large tan mantle and cape that has been intricately interwoven into her violet robe. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. She tend to wears goggles to shield her eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shamil took refuge in the ruined castle and found the beat up scythe and armor she uses now. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Logical. Flaws: Selfish. Bonds: Religious, Nature. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Shamil Munggen, Female Gnome Wizard 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)11 (+0) 17 (+3)13 (+1)
Skills Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs

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