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NPC Generator

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Advanced [show]


Richard Norton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. His black hair is kept up in a ponytail inside a broad hat. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Flaws: Selfish. Bonds: Immigrant, Rich. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Richard Norton, Male Human Rogue 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 8 (-1)10 (+0)
Skills Stealth +2
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Barbena Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing the road beaten gear of a warrior. She has dyed her greying brown hair a little too much giving a sharp brown color. Her eyes are gray and catlike.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She cannot resist a sob story and will often dote over anyone who has one.

History: From birth she was tutored by a cruel and relentless mentor. Barbena was born on a far eastern mountains where she grew up under the tutelage of her mother, an expert Tailor. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Barbena fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels the way she acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Philantrophist, Impeccable. Bonds: Mentor, Immigrant. Occupation: Tailor

Voice: Nasally tone

Attributes [hide]

Barbena Frostbeard, Female Dwarf Cleric 3
Medium (4'3") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 10 (+0)6 (-2)
Skills Perception +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. Rich purple corundum (900 gp). Citrine (30 gp). Amber (40 gp).


Social Check DCs


Ozyman Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he has the majority of his body covered in plate. His red hair is styled in orderly dreadlocks. He has several tiny jet earrings on each ear.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Ozyman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, Ozyman studied abroad. After coming to the age of reason, Ozyman took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Disciplined, Gifted. Flaws: Hedonist. Bonds: Rich. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Ozyman Warmwater, Male Halfling Wizard 11
Small (3'3") Halfling, Chaotic Evil (CR 11)
Armor Class 15
Hit Points 19 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)13 (+1) 17 (+3)11 (+0)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Gold dragon comb with red garnet eye (1800 gp). Jeweled anklet (2000 gp). 1 Minor magic item.


Social Check DCs


Bardryn Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she sports brown clothing, slightly heavier than average wear. Her hair is always cut to a buzz. Her eyes are green and she is always smoking a pipe.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Gifted from a young age, Bardryn studied abroad. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now owns her own business.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Detective

Voice: Spits and sputters

Attributes [hide]

Bardryn Goldfinder, Female Dwarf Cleric 8
Medium (3'9") Dwarf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 60 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)14 (+2) 17 (+3)10 (+0)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Undercommon
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 110 pp. Emerald (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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