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NPC Generator

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Advanced [show]


Jebeddo Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. He has dyed his greying red hair a little too much giving a sharp red color. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is almost excessively polite to everyone, even when angry. He also is a firm believer in the manly ideal.

History: The child of southern immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He left for the south, certain he would find work there.

Motivation: A deep hatred of gnolls; and he'd like to take his coworkers down a peg

Flaws: Shy, Impulsive. Bonds: Immigrant, Job, Enemies. Occupation: Soapmaker

Voice: Sore throat, cough

Attributes [hide]

Jebeddo Sympony, Male Gnome Wizard 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)13 (+1) 17 (+3)14 (+2)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 500 gp. Chalcedony (20 gp). Azurite (16 gp). Pink pearl (100 gp). 1 Minor magic item.


Social Check DCs


Zepar Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His white hair is drawn into a tight pony tail with a card scrunchie. His fierce silver eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. Zepar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Immigrant, Adventurer. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Zepar Blessing, Male Tiefling Cleric 8
Medium (5'1") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 17 (+3)18 (+4)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 50 pp. Eye agate (15 gp). Blue sapphire (1400 gp). Lapis lazuli (15 gp). Rhodochrosite (15 gp). Chrysoprase (80 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of luck around his neck, and a hammer on his belt, and sports empty pouches on his belt. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Erky was born in the west. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Persistence. Flaws: Racist. Bonds: Rich. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Erky Nopenstallen, Male Gnome Rogue 14
Small (3'5") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 87 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)14 (+2) 18 (+4)9 (-1)
Skills Insight +9, Performance +4
Senses Passive Perception 14
Languages Common, Gnome, Elven, Sylvan
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0

Possessions: Black pearl (300 gp). Blue quartz (16 gp). Sardonyx (40 gp). Rock crystal (40 gp). Coral (80 gp). Deep blue spinel (300 gp). Jet (80 gp). Freshwater pearl (16 gp). 1 Medium magic item.


Social Check DCs


Vanchu Blythe, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her auburn hair is cut short. Her face is covered beneath a completely black helmet.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born in the south to a Performer, Vanchu learned a great deal about her mother's area of expertise. Cursed with lycanthropy at a very young age, Vanchu has worked very hard to control her curse. She tends to her Performer job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job.

Flaws: Shy, Disease. Bonds: Rich, Religious, Job. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Vanchu Blythe, Female Half-Orc Aristocrat 3
Medium (5'9") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)2 (-4) 10 (+0)13 (+1)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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