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NPC Generator

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Advanced [show]


Thervan Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing the road beaten gear of a warrior, and a wedding ring on his right hand. He keeps his golden hair in a flapper bob. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Scribe business.

History: The child of northern immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thervan took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Selfish. Bonds: In love, Immigrant, Nature. Occupation: Scribe

Voice: Slow speaker

Attributes [hide]

Thervan Drover, Male Half-Elf Commoner 9
Medium (5'9") Half-Elf, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 24 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Jade Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her black fur is kept up in a ponytail inside a broad hat. She has hazel eyes and a brown hat with a black feather.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born the only child of a wealthy merchant. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To reunite with her absent father; and find a way to reverse the transformation of her sister

Ideals: Optimist, Entrepeneur. Bonds: Adventurer, Job, Family. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Jade Of World, Female Tabaxi Sorcerer 5
Medium (5'1") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)9 (-1) 14 (+2)12 (+1)
Skills History +2, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey cloak and cross-gartered tan stockings. His brown hair is lengthy. His eyes are green and catlike.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Alberich took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Sellsword.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Ideals: Gifted. Flaws: Mundane, Racist, Antagonistic. Bonds: Job. Occupation: Sellsword

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alberich Frostbeard, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)12 (+1) 17 (+3)3 (-4)
Skills Performance -2, Persuasion -2
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: Just what you see.


Social Check DCs


Warryn Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His tied-back hair is chestnut. He wears large thick round spectacles.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He always tries to repair and not replace. It was this mentality that drove him into the Stylist business.

History: Warryn was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Warryn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Disciplined, Persistence. Bonds: Poor, Adventurer, Slave. Occupation: Stylist

Voice: Ums and uhs a lot

Attributes [hide]

Warryn Scheppen, Male Gnome Commoner 5
Small (3'4") Gnome, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 30 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 8 (-1)11 (+0)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Alexandrite (600 gp). Red spinel (110 gp).


Social Check DCs

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