Dreali Runghold, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has moderate length chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: Dreali hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Dyer, but he was a colossal failure. He inherited the family business which he has now maintained for 3 years.
Motivation: To end his boredom.
Ideals: Artistic, Pacifist. Flaws: Mundane. Bonds: Rich, Job. Occupation: Banker
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Nordak Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" southern man, he wears dark leathers with embroidery. His hair is blonde and curly. He has a tattooed face.
Personality: Nordak is depressed about a lot of things. He tends to be a nihilist. He does not trust anyone and sleeps with one eye open.
History: Nordak lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To pay off his debts; and doesn't want to be a miller and was forced into it by his family
Flaws: Depressed, Insomniac, Mundane. Bonds: Family, Debt. Occupation: Miller
Voice: Posh accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Celestial, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp. 1 Half-Plate.
Diggory Myerscough, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a small bristly mustache and wavy blonde hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily eccentric. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Athletic, Logical. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Weaver
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 40 gp. Moss agate (16 gp).
Gilthur Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of the sun god around his neck, and a spear on his belt. He wears a broad hat to cover his moderate length red hair. He has several tiny amethyst earrings on each ear.
Personality: He is almost excessively polite to everyone, even when angry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Gilthur liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Nature, Immigrant. Occupation: Soapmaker
Voice: Sounds elderly
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 7)
Armor Class 9
Hit Points 62 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 17 (+3) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


