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NPC Generator

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Advanced [show]


Philomena Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: This light-skinned female wears a robe, a symbol of the sun god around her neck, and a crossbow on her belt. She is tall, broad shouldered and powerfully built. Her hair is greying and her face has many wrinkles. Her fierce amber eyes like to dwell on things.

Personality: She is calm most of the time but flees social interaction. She also hits on women, regardless of circumstances.

History: A powerful slaver made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She would like to get married and retire.

Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Mentor, Slave. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Philomena Honeypot, Female Halfling Ranger 5
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)18 (+4) 15 (+2)17 (+3)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common, Halfling, Goblin, Abyssal, Celestial, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Henry Hamilton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. With bright auburn hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He never swears and excessively uses polite adverbs when speaking. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He got into the Sailor business at a young age. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Sailor and occasionally as a mercenary.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Ideals: Optimist, Philantrophist. Bonds: Job, Adventurer, Slave. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Henry Hamilton, Male Human Ranger 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 4 (-3)15 (+2) 7 (-2)12 (+1)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common, Celestial, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 cp.


Social Check DCs


Kilvar Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Marshal. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Kilvar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's attracted to the PC; and he has decided he is irredeemable

Flaws: Racist, Impulsive. Bonds: Poor, Criminal record, Adventurer, Has a crush. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Kilvar Stoutale, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)11 (+0) 15 (+2)11 (+0)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 9000 cp. Chrysoberyl (90 gp). White pearl (90 gp). Golden pearl (90 gp).


Social Check DCs


Morana Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears grey cloth garments or leather armor. With wild white hair. Her eyes are violet and she is always smoking a pipe.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is obsessed with finding treasure.

History: Morana was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. Her father took her hunting and taught her how to get in the mind of other creatures. She now travels the world, in search of power and loot.

Motivation: She feels kind of lost in life; and meet up once more with her childhood friend

Flaws: Disease, Depressed. Bonds: Adventurer, Poor, Nature. Occupation: Herbalist

Voice: Hissing voice

Attributes [hide]

Morana Ironfist, Female Dwarf Adept 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)16 (+3) 15 (+2)8 (-1)
Skills Animal Handling +4, History +5
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Sylvan, Gnome
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 60 gp.


Social Check DCs

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