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NPC Generator

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Advanced [show]


Vaina Watson, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her white hair is kept up in a ponytail inside a wide-brimmed hat. Her face is covered beneath a completely black helmet.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born to a Shoemaker, her mother struggled to pay the bills. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She feels threatened by others.

Ideals: Athletic, Justice. Flaws: Fearful. Bonds: Poor. Occupation: Fisher

Voice: Sounds elderly

Attributes [hide]

Vaina Watson, Female Half-Elf Monk 8
Medium (5'6") Half-Elf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 7 (-2)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Elven, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Flask Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He sports brown clothing, slightly heavier than average wear. His fur is short and red. His eyes are blue and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Flask was raised in a hard working conservative environment. After coming to the age of reason, Flask took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and to be a mercenary again

Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Poor, Job. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Flask Fang, Male Tabaxi Wizard 10
Medium (6'4") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 48 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Perception +6, Sleight of Hand +8
Senses Passive Perception 18
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 1700 gp. Alexandrite (200 gp). Iolite (70 gp). Freshwater pearl (9 gp). Bloodstone (70 gp). Red spinel (150 gp). Rhodochrosite (9 gp). Jet (150 gp).


Social Check DCs


Zepar Murder, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop hair cut. His gold eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Zepar isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. During his travels, Zepar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Zepar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Zepar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Adventurer. Occupation: Engraver

Voice: Speaks in third person

Attributes [hide]

Zepar Murder, Male Tiefling Expert 8
Medium (5'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: Deep blue spinel (1500 gp). Alexandrite (1500 gp). Aquamarine (1500 gp). Jet (140 gp). Star rose quartz (50 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Shautha Bradshaw, Female Half-Orc [Permalink]

Personal [hide]

Description: This malnourished woman wears dark leathers with embroidery. She has wavy silver hair. Her eyes are brown and she is always smoking a pipe.

Personality: She never swears and excessively uses polite adverbs when speaking. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Shautha was raised in a hard working conservative environment. She has had some formal singing training, and achieved minor success. She has drifted from career to career and currently works as a Slave Trader.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she'd like to take her coworkers down a peg

Ideals: Optimist, Artistic. Bonds: Poor, Job, Debt. Occupation: Slave Trader

Voice: Whispers

Attributes [hide]

Shautha Bradshaw, Female Half-Orc Cleric 7
Medium (5'11") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 12 (+1)8 (-1)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 300 gp. Silver comb with moonstones (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Silver chalice with lapis lazuli gems (140 gp). Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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