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NPC Generator

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Advanced [show]


Bolhild Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her black hair is well kept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She likes to make people angry or surprised. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born blind and as such lacked many opportunities for work. Like her father and her brother before her, after school she went straight into learning to become a Doctor. She became a Doctor soon after.

Motivation: Someone believes her a fraud; and revenge

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Job, Enemies. Occupation: Doctor

Voice: growls and snarls, animalistic

Attributes [hide]

Bolhild Rumnaheim, Female Dwarf Bard 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)11 (+0) 17 (+3)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 60 gp.


Social Check DCs


Rael Iranapha, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with tan colored cloaks and clothing. He wears his silver hair up in a very large beehive style do. He has a dull look in his amber eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the west. He struck it rich when he found rare goods in large quantities. He used his abilities to trick people and travel the world for free.

Motivation: To get a good night's sleep; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Flaws: Insomniac. Bonds: Criminal record, Immigrant, Rich. Occupation: Shoemaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Rael Iranapha, Male Elf Rogue 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Silk rope.


Social Check DCs


Quarion Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Quarion lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and he desires power and/or immortality

Ideals: Justice, Artistic. Flaws: Insane. Bonds: Adventurer, Family. Occupation: Sellsword

Voice: Pronounces difficult words wrong

Attributes [hide]

Quarion Mundy, Male Half-Elf Monk 6
Medium (4'10") Half-Elf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)9 (-1) 19 (+4)9 (-1)
Skills Nature +2, Perception +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Joser Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear white pants and tee shirts. He has done his best to style his white hair to look like a famous performer. This violet eyed easterner is not easily forgotten.

Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Meet up once more with his childhood friend; and he feels the way he acts is they only way to get by in the world

Ideals: Persistence, Impeccable. Flaws: Insane. Bonds: Adventurer, Poor. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Joser Goodearth, Male Halfling Cleric 12
Small (3'1") Halfling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 100 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)11 (+0) 14 (+2)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 1000 gp. Smoky quartz (20 gp).


Social Check DCs

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