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NPC Generator

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Seed

Advanced [show]


Nordak Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Body Guard. He sports a flattop hair cut. He has gray eyes.

Personality: Stoic and calm, he prefers to meditate than take action. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the west to a Body Guard, Nordak learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Body Guard for hire.

Motivation: He is compelled to act according to his religious beliefs; and to find somewhere to settle down

Ideals: Disciplined, Impeccable. Flaws: Mundane. Bonds: Religious, Job. Occupation: Body Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Nordak Daraln, Male Dwarf Rogue 9
Medium (4'2") Dwarf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 36 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 8 (-1)10 (+0)
Skills Performance +3, Stealth +6
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 60000 cp. Deep blue spinel (1400 gp). Smoky quartz (80 gp). Freshwater pearl (11 gp). 1 Minor magic item.


Social Check DCs


Drifting Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His fur, while still mostly black, has prominent grey streaks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the south to a Baker, Drifting learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Passionate, Justice. Bonds: Poor, Immigrant, Job. Occupation: Baker

Voice: Strong lisp

Attributes [hide]

Drifting Wind, Male Tabaxi Sorcerer 3
Medium (6'7") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)17 (+3) 12 (+1)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 100 gp.


Social Check DCs


Gerald Tatum, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is slicked back into a classic pompadour. His eyes are a pleasant amber.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in a small village he learned the ways of the warrior from his mother. He was an apprentice working in his mother's forge. He became a Baker soon after.

Motivation: He is wracked by social anxiety; and expand his business

Ideals: Opinionated, Optimist, Fighting. Flaws: Fearful. Bonds: In love, Job. Occupation: Baker

Voice: Strong lisp

Attributes [hide]

Gerald Tatum, Male Human Fighter 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)15 (+2) 7 (-2)18 (+4)
Skills Deception +6, Perception +0
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 20 pp.


Social Check DCs


Azzakh Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is muscular with a powerful set of arms. He has moderate length red crest. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Azzakh was born the youngest of three triplets. A gifted student he started as a Unemployed, but he got bored and became a Healer. By chance he met his brother recently and the two have been together since.

Motivation: He has a crush on the local Unemployed; and an old rival family wants him found

Flaws: Emotional, Fearful. Bonds: Family, Job, Has a crush. Occupation: Healer

Voice: Can't modulate volume

Attributes [hide]

Azzakh Fharngnarthnost, Male Dragonborn Barbarian 9
Medium (6'7") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 61 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills Investigation +5, Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1300 gp. Hematite (12 gp). Eye agate (12 gp). Black opal (1600 gp). Obsidian (12 gp). Eye agate (12 gp). White pearl (60 gp). Tiger eye turquoise (12 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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