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NPC Generator

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Advanced [show]


Jasmine Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white Stetson hat and white clothes. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has moderate length auburn hair. She is baby faced.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Born to a pair of adventurers, Jasmine grew up listening to her mother's many stories. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. During her travels, Jasmine and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Jasmine discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Jasmine fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She wants revenge against gnolls; and she feels that her past leaves her morally obligated to help

Ideals: Philantrophist. Flaws: Disease. Bonds: Criminal record, Adventurer, Enemies. Occupation: Junk Dealer

Voice: Uses sign language

Attributes [hide]

Jasmine Strongbones, Female Halfling Wizard 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 20 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)7 (-2) 14 (+2)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50000 cp. 1 Minor magic item.


Social Check DCs


Merla Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her auburn hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is lazy, self-centered, vain, and jealous.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Beggar arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She's repulsed by the PC; and she has money and likes to spend it

Flaws: Insane, Antagonistic, Selfish. Bonds: Rich. Occupation: Beggar

Voice: Posh accent

Attributes [hide]

Merla Shadowquick, Female Halfling Rogue 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)9 (-1) 11 (+0)13 (+1)
Skills Religion +1, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 70 gp.


Social Check DCs


Eida Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her longsword. Her hair is greying and her face has many wrinkles. Her green eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born in the north, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Halflings in the north were limited. She moves from town to town, unable to find a place to settle.

Motivation: She feels kind of lost in life.

Flaws: Depressed, Secretive. Bonds: Poor, Immigrant. Occupation: Bricklayer

Voice: Speaks through clenched teeth

Attributes [hide]

Eida Greenbottle, Female Halfling Rogue 3
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)18 (+4) 6 (-2)9 (-1)
Skills Persuasion +1, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Halfling, Infernal, Terran, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Drifting Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting pastel shirt and pants. His brown fur, when down, is lengthy. He has gleaming, smiling green eyes.

Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Drifting was raised in a hard working conservative environment. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.

Motivation: Further expansion of business; and he is terrified, and will act out of fear

Ideals: Athletic, Philantrophist. Flaws: Addict, Fearful. Bonds: Job. Occupation: Glassblower

Voice: Smoker's lung

Attributes [hide]

Drifting Mist, Male Tabaxi Expert 9
Medium (6'10") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 48 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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