Akmen Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear flannel. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to get laid; and he desires power and/or immortality
Flaws: Cynical, Disease, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Servant
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 10)
Armor Class 11
Hit Points 78 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Draconic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1900 gp. Rhodochrosite (11 gp). Red-brown spinel (110 gp). Aquamarine (1600 gp). Blue diamond (2000 gp). Moss agate (11 gp). Deep blue spinel (1600 gp).
Dalgal Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'2". He is wearing a long, brown cloak. His blonde hair, when down, is lengthy. His blue eyes lackadaisically let the world flow into them.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.
History: Dalgal was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Flaws: Mundane, Impulsive. Bonds: Job, Rich, Military. Occupation: Painter
Voice: Scratchy, weak
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 8
Hit Points 105 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +2
Possessions: 2000 gp. Chalcedony (80 gp). Deep blue spinel (700 gp). Zircon (80 gp). Jet (150 gp). Banded agate (12 gp). Zircon (80 gp). Violet garnet (700 gp). Alexandrite (700 gp). Lapis lazuli (12 gp). Moonstone (80 gp).
Bagga Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black small hat and black clothes. His hair is long and silver with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Bagga was raised in a hard working conservative environment. Bagga liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Bonds: Job, Criminal record, Nature. Occupation: Interpreter
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 53 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
Possessions: 600 gp. Red-brown spinel (120 gp). Eye agate (7 gp).
Roywyn Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing a long, blue, dusty cloak. She wears her black hair up in a very large beehive style do. Her eyes are likewise amber.
Personality: Roywyn hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Like her mother and her sister before her, after school she went straight into learning to become a Map Maker. Recently she has begun working with bootleggers and crooks.
Motivation: She has decided she is irredeemable; and she's repulsed by the pc
Ideals: Artistic, Extrovert. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Map Maker
Voice: Voice breaks
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 53 (13d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 1000 gp. Amber (80 gp). Sard (30 gp). Tourmaline (80 gp). Chrysoberyl (80 gp). Azurite (4 gp). Alexandrite (1100 gp). Alexandrite (1100 gp). Peridot (30 gp). Deep blue spinel (1100 gp). Lapis lazuli (4 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

