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NPC Generator

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Advanced [show]


Tricking In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is dressed in a clean brown cloak covering her clean studded leather. Her black fur, when down, is lengthy. Her face is covered beneath a completely black helmet.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is obsessed with a lost civilization.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Priest arts, while her father instructed her in etiquette, music and courtly manner. Tricking was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Priest. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She feels the way she acts is they only way to get by in the world; and she is greedy

Ideals: Optimist, Impeccable. Bonds: Adventurer, Rich, Immigrant. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Tricking In Woods, Female Tabaxi Monk 2
Medium (6'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)17 (+3) 8 (-1)16 (+3)
Skills Animal Handling +1, History +5
Senses Passive Perception 9
Languages Common, Infernal, Terran, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Isabella Winthrop, Female Human [Permalink]

Personal [hide]

Description: She wears just a grey suit. She is physically well-built. She has a very tight haircut. She has a dull look in her hazel eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Isabella was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Isabella decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Miller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture

Ideals: Joker, Justice. Flaws: Antagonistic. Bonds: Criminal record, Religious. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Isabella Winthrop, Female Human Warrior 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 4000 cp. White pearl (90 gp).


Social Check DCs


Birel Jacobs, Female Half-Elf [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her whole body is exceptionally muscular. Her chestnut hair, when down, is lengthy. Her green eyes have a joyful gleam in them most of the time.

Personality: This woman loves poetry and to teach people poetry more than just about anything. As long as the job gets done she does not care how it got done.

History: She was born to loving parents in a slum to the west. When money was particularly tight she was walking through alleys when she overheard a Courier hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down.

Ideals: Artistic, Professionalism. Bonds: Immigrant, Poor. Occupation: Courier

Voice: Italian accent

Attributes [hide]

Birel Jacobs, Female Half-Elf Fighter 5
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills History +5, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Terran, Aquan
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Shifting Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). His orange fur is heavily combed to the right. He is baby faced.

Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now owns his own business.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Athletic. Bonds: Job, Enemies, Immigrant, Criminal record. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Shifting Of Clay, Male Tabaxi Bard 3
Medium (5'0") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 16 (+3)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Auran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1800 sp.


Social Check DCs

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