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NPC Generator

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Advanced [show]


Gormogord Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear white clothing when he does not wear armor. He has wavy silver hair. He has gleaming, smiling gray eyes.

Personality: He is irascible and easily irritated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in the west his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To be a Map Maker again; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic. Bonds: Poor, Criminal record, Guardian, Job. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Gormogord Copperkettle, Male Halfling Cleric 9
Small (3'0") Halfling, Neutral Evil (CR 9)
Armor Class 15
Hit Points 83 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 19 (+4)11 (+0) 11 (+0)15 (+2)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1600 gp. Bloodstone (40 gp). Violet garnet (1200 gp). Chrysoprase (40 gp). Deep blue spinel (1200 gp). Eye agate (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair is golden and curly. He wears a mask on his face.

Personality: This man loves music and to teach people music more than just about anything. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful necromancer made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aramil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aramil. He has recently gotten a pet goose that steals things from people.

Motivation: He has a rivalry with the Church that dominates his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Bonds: Poor, Religious, Mentor, Criminal record. Occupation: Bather

Voice: Speaks in third person

Attributes [hide]

Aramil Ilphelkiir, Male Elf Commoner 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points -5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 3 (-4)14 (+2) 11 (+0)13 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Flame Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of the sun god around his neck, and a nunchaku on his belt. His fur, while still mostly black, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Flame is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not trust anyone and sleeps with one eye open.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flame fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Extrovert. Flaws: Insomniac, Insane. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

Flame Moon, Male Tabaxi Monk 10
Medium (6'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 79 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)13 (+1) 10 (+0)14 (+2)
Skills Athletics +4, Investigation +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +5

Possessions: 130 pp.


Social Check DCs


Jheri Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears black painted combat armor at almost all times. She has wavy red crest. She has a tattooed face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. As long as the job gets done she does not care how it got done.

History: Born in a small village she learned the ways of the warrior from her father. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Stylist kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to work out more often; and she feels that her past leaves her morally obligated to help

Ideals: Athletic, Fighting, Professionalism. Bonds: Criminal record. Occupation: Stylist

Voice: Smooth and feminine

Attributes [hide]

Jheri Bhenkumbyrznaax, Female Dragonborn Aristocrat 8
Medium (6'1") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 60 pp. Chrysoprase (50 gp). Red garnet (160 gp). Hematite (5 gp). Sard (50 gp). Aquamarine (600 gp). Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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