Kassoon
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NPC Generator

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Advanced [show]


Mara Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan collared shirt and violet skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She carries a battered rapier and tarnished ceremonial dagger as well. Her hair is short and brown. She is baby faced.

Personality: Cocky and sure of herself, she believes she is the best Banker born in the past three hundred years. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Mara lived on a farm with her father, near the main road leading to a nearby town. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Wants to raise her children well; and sabotage a competitor

Ideals: Fighting, Optimist. Bonds: Job, Family, Adventurer. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

Mara Wasanthi, Female Elf Monk 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)14 (+2) 8 (-1)11 (+0)
Skills Performance +2, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Druidic, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Cask Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He keeps his long red fur kept up in a rat tail. His eyes are hazel and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Cask was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hasn't been sleeping well lately.

Motivation: He is greedy; and doesn't want to be a navigator and was forced into it by his family

Ideals: Entrepeneur. Flaws: Shy, Insomniac. Bonds: Family, Rich. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Cask Plume, Male Tabaxi Warlock 5
Medium (5'3") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)10 (+0) 14 (+2)11 (+0)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. Embroidered and bejeweled glove (1000 gp). A roughly beaten golden orb (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Mara Fasharash, Female Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a tan cloak and cross-gartered pastel stockings. She wears her white hair up. She wears round tiny glasses practically rammed into her face.

Personality: She is calm most of the time but flees social interaction. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: The child of northern immigrants she idolized her mother. She was an athlete and attended two major summer competitions. She never won. She left for the north, certain she would find work there.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist. Flaws: Shy. Bonds: In love, Immigrant. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Mara Fasharash, Female Elf Wizard 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)16 (+3) 12 (+1)12 (+1)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Undercommon, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Gunter Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair and beard is wavy and long. His violet unseeing eyes seem to look past you.

Personality: He is mildly Human supremacist, though he does not identify as such. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village he learned the ways of the warrior from his father. Cursed with unlife at a very young age, Gunter has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Philantrophist. Flaws: Disease, Racist. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Gracey, Male Human Paladin 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)8 (-1) 11 (+0)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 sp.


Social Check DCs

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