Kassoon
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NPC Generator

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Advanced [show]


Alice Coombs, Female Human [Permalink]

Personal [hide]

Description: She wears a simple brown robe with pastel stripes complete with hood. She carries with her a set of daggers on her belt, each one with a opal on the hilt. Her long red hair is drawn into a two foot long braid. Her violet eyes are passionate and lively.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. Animals are drawn to her, and she is able to talk to them.

History: Born to a pair of adventurers, Alice grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She has set out to sabotage the competition.

Motivation: Meet up once more with her childhood friend; and sabotage a competitor

Ideals: Fighting, Gifted. Bonds: Enemies, Adventurer, Job. Occupation: Tailor

Voice: Slurs words

Attributes [hide]

Alice Coombs, Female Human Commoner 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Insight +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Shifting On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'2" and has a large brown mantle and cape that has been intricately interwoven into his tan robe. His right hand appears badly burned and disfigured. He wears his black fur down. His blue eyes peer out from beneath his top brown hat.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Pacifist. Flaws: Disease. Bonds: Enemies, Job. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Shifting On the Water, Male Tabaxi Adept 10
Medium (5'2") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 57 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 80 pp.


Social Check DCs


Paymon Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He inherited the family business which he has now maintained for 3 years.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Disease. Bonds: Rich, Job, Criminal record. Occupation: Fletcher

Voice: Laughs frequently while speaking

Attributes [hide]

Paymon Entropy, Male Tiefling Sorcerer 8
Medium (6'2") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 24 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)16 (+3) 12 (+1)18 (+4)
Skills Medicine +4, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Druidic
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 160 pp. Blue sapphire (400 gp). Silver pearl (160 gp). Carnelian (80 gp). Eye agate (11 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bucklal Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he sports red clothing, slightly heavier than average wear. His hair is cut close to his head. His fierce green eyes like to dwell on things.

Personality: Prone to second guessing himself, he comes off as nervous. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Bucklal grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants to meet his childhood hero.

Flaws: Shy. Bonds: Adventurer, Religious, Enemies. Occupation: Sellsword

Voice: Slurs words

Attributes [hide]

Bucklal Deephollow, Male Halfling Ranger 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 6 (-2)13 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs

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