Brottor Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is well dressed, constantly wearing a brown suit, green shirt, and blue tie. Beneath his clothing is a huge mess of scar tissue. His silver hair is heavily combed to the right. His eyes, though not visible through his cowl, are green.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Sold as a small child to a necromancer, Brottor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Money/treasure; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Flaws: Fearful. Bonds: Slave, Enemies, Mentor, Rich. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 89 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elegant Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a pastel shirt with thin brown vertical stripes and black pants. He keeps his yellow fur in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Stylist, but he got bored and became a Mayor. He's also a talented Stylist, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist. Flaws: Insane. Bonds: Enemies, Poor, Job. Occupation: Mayor
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 8)
Armor Class 11
Hit Points 48 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 19 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Undercommon, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 12000 sp. Amber (70 gp). Jet (70 gp). Bloodstone (60 gp). Chrysoprase (60 gp). Brown-green garnet (70 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harbek Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Eccentric and domineering, Harbek will drive conversation. He is a ruthless business man, a trait he acquired from his mother.
History: He got into the Courier business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Harbek took refuge in the large cave and found the beat up halberd and armor he uses now. He has drifted from career to career and currently works as a Courier.
Motivation: Expand his business; and further expansion of business
Ideals: Extrovert, Entrepeneur. Flaws: Insomniac. Bonds: Job, Nature. Occupation: Courier
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 600 gp. 1 Minor magic item.
Spring Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. He keeps his long brown fur kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born blind and as such lacked many opportunities for work. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To clean up the streets.
Flaws: Fearful, Disease. Bonds: Poor, Immigrant, Guardian. Occupation: Brewer
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 57 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp. Banded agate (11 gp). Smoky quartz (20 gp). Deep green spinel (40 gp). Brown-green garnet (40 gp). Freshwater pearl (11 gp). Moss agate (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!

