Aramil Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has styled his blonde hair well, parting it to the right. His eyes are gray.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. The war was a terrible time for him, and Aramil does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of western immigrants he idolized his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He then took over the family business and is one of the better Stableman for hire.
Motivation: Further expansion of business.
Flaws: Depressed. Bonds: Immigrant, Job, Military, Family. Occupation: Stableman
Voice: Squeaky
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 13)
Armor Class 8
Hit Points 50 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Auran
Attacks Melee +4 / 4d4+0, Ranged +2 / 4d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 |
Possessions: Gold music box (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Jeweled anklet (3000 gp). 1 Minor magic item.
Therai Pleasure, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He very much looks the part of a Performer. His hair is short and purple. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Performer job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Disease, PTSD. Bonds: Job. Occupation: Performer
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 18)
Armor Class 10
Hit Points 136 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 18
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +2
Possessions: 1800 pp. Blue quartz (15 gp). Eye agate (15 gp). Coral (90 gp). Eye agate (15 gp). Moss agate (15 gp). Black pearl (200 gp). Red garnet (90 gp). Eye agate (15 gp). Violet garnet (200 gp). Deep green spinel (90 gp). Golden yellow topaz (200 gp). Sard (30 gp). Star ruby (1200 gp). Peridot (30 gp). White pearl (90 gp). 1 Major magic item.
Jaxi Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears an entirely green suit with blue socks and a vest with buckled shoes. Her brass crest is lengthy. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to make people angry or surprised. She also is a firm believer in the womanly ideal.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was taken from her home at a very young age. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To end her boredom; and to find somewhere to settle down
Flaws: Antagonistic, Impulsive, Mundane. Bonds: Slave, Nature. Occupation: Ruler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Obsidian (9 gp).
Korfel Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy golden hair. He has green eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted from career to career and currently works as a Sculptor.
Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg
Ideals: Justice, Impeccable. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Sculptor
Voice: Thin and wheezing
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 5 (-3) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1000 sp. 1 Darkwood Buckler. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!

