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NPC Generator

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Advanced [show]


Shamil Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across her face, she wears a tan shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her hair is white and very short. Her eyes are gray and she is always smoking a pipe.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Shamil hails from a village terrorized by orcs. In her 11th year, her parents were killed by a orcs raid, leaving Shamil alone in the world. After a stint in an orphanage, she was adopted. By chance she met her sister recently and the two have been together since.

Motivation: To prove her worth to the world.

Ideals: Joker. Flaws: Impulsive. Bonds: Enemies, Family. Occupation: Mortician

Voice: Scottish accent

Attributes [hide]

Shamil Miggledy, Female Gnome Wizard 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)11 (+0) 12 (+1)4 (-3)
Skills Persuasion -1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Sun Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His beige fur is smooth and relatively long. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Sun was born on a far northern forest where he grew up under the tutelage of his mother, an expert Slave Trader. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Poor, Immigrant. Occupation: Slave Trader

Voice: Complex vocabulary, royal

Attributes [hide]

Sun Of Claws, Male Tabaxi Commoner 5
Medium (5'7") Tabaxi, Chaotic Good (CR 5)
Armor Class 11
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)10 (+0) 12 (+1)16 (+3)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Alexandre Romeo, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Banker does. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is still thick. His eyes, though not visible through his cowl, are brown.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Secretive. Bonds: Job, Nature. Occupation: Banker

Voice: Sensual and smooth

Attributes [hide]

Alexandre Romeo, Male Half-Elf Wizard 15
Medium (4'10") Half-Elf, Chaotic Good (CR 15)
Armor Class 9
Hit Points 48 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)9 (-1) 11 (+0)14 (+2)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 4d8-1, Ranged +4 / 4d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 4000 gp. Azurite (9 gp). Black star sapphire (900 gp). Pink pearl (90 gp). Aquamarine (1000 gp). Moonstone (70 gp). Banded agate (9 gp). Blue quartz (9 gp). Banded agate (9 gp). Deep blue spinel (1000 gp). Citrine (70 gp). Golden yellow topaz (1000 gp). Lapis lazuli (9 gp). Black pearl (1000 gp). Freshwater pearl (9 gp). Jet (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roondar Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue coat over a black low-cut shirt, and a small hat upon his head. He has done his best to style his black hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his father was called into army service. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Insane, Depressed, Secretive. Bonds: Military. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Roondar Quillsharpener, Male Gnome Sorcerer 7
Small (3'7") Gnome, Neutral Evil (CR 7)
Armor Class 11
Hit Points 35 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 7 (-2)12 (+1)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Gold music box (1000 gp). A roughly beaten golden orb (80 gp).


Social Check DCs

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