Eberk Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears baggy grey pantaloons and a tan scarf, and sports empty pouches on his belt. He has shaved his head bald. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Ruler mother left him crippled. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their daughter. He worked as a Herbalist, and he later adopted a second daughter.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Disease. Bonds: Family, Military, Slave. Occupation: Herbalist
Voice: Russian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 17 (+3) | 8 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 310 gp. 1 Masterwork Heavy wooden shield.
Sethrekar Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He carries a battered longbow and tarnished nunchaku as well. His crest is brass and curly. He has a dull look in his red eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of drow once and for all.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: A deep hatred of drow; and someone believes him a fraud
Ideals: Fighting. Flaws: Selfish. Bonds: Enemies, Military, Family. Occupation: Mercenary
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 15)
Armor Class 9
Hit Points 54 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 9 (-1) | 8 (-1) | 20 (+5) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 18 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 3000 gp. Old masterpiece painting (1800 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Brass mug with jade inlays (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp).
Gerald Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is thinning but still full. He is baby faced.
Personality: His tongue was cut out and he uses sign language. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the south to a Laborer, Gerald learned a great deal about his father's area of expertise. Gerald was born on a far southern forest where he grew up under the tutelage of his father, an expert Laborer. He's also a talented Priest, but doesn't like to broadcast it.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Job, Immigrant. Occupation: Laborer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 30000 cp. 1 Minor magic item.
Vadania Cithreth, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'10". She dresses in tan turtlenecks beneath a grey coat with black slacks. She sports blonde long hair. She is baby faced.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: From birth she was tutored by a cruel and relentless mentor. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Wants a kiss; and wants her loneliness to end
Bonds: Enemies, Immigrant, Mentor, Adventurer, Has a crush. Occupation: Bounty Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!


