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NPC Generator

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Advanced [show]


Reynard Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He carries a battered club and tarnished monstrous two handed axe as well. His hair is brown and curly. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Bounty Hunter. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the south his family was never financially stable. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Bounty Hunter job and began his own company from there.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting, Philantrophist. Bonds: Job, Poor, Nature. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Reynard Markum, Male Half-Elf Wizard 5
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 8 (-1)18 (+4)
Skills Religion +4
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vondal Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy brown pantaloons and a pastel scarf. He keeps his white hair in a flapper bob. He wears large thick round spectacles.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He would rather hide behind his crafts than deal with other people.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and money/treasure

Ideals: Artistic. Flaws: Emotional, Shy. Bonds: Rich, Adventurer. Occupation: Healer

Voice: Smooth and feminine

Attributes [hide]

Vondal Helcral, Male Dwarf Fighter 9
Medium (4'0") Dwarf, Lawful Good (CR 9)
Armor Class 12
Hit Points 72 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)7 (-2) 9 (-1)12 (+1)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1000 gp. Golden circlet with four aquamarines (3000 gp).


Social Check DCs


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bristling with hidden weapons, mostly lances and sickles. His red fur is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Calm and collected, he is a well trained Fortune-teller. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the west to a Fortune-teller, Kite learned a great deal about his mother's area of expertise. Kite was born on a far western island where he grew up under the tutelage of his mother, an expert Fortune-teller. He inherited the family business which he has now maintained for 11 years.

Motivation: A rival would like him out of the picture.

Flaws: Impulsive. Bonds: Rich, Criminal record, Job, Immigrant. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Kite In the Wind, Male Tabaxi Warlock 6
Medium (6'10") Tabaxi, Lawful Evil (CR 6)
Armor Class 11
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)14 (+2) 13 (+1)12 (+1)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 1000 gp.


Social Check DCs


Howard Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is styled in orderly dreadlocks. He is baby faced.

Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's in love; and wants a kiss

Flaws: Antagonistic, Shy. Bonds: Rich, Adventurer, Criminal record, Has a crush. Occupation: Shoemaker

Voice: Ums and uhs a lot

Attributes [hide]

Howard Tosscobble, Male Halfling Paladin 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 17 (+3)9 (-1)
Skills Nature +5, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Druidic, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 500 gp. Rock crystal (20 gp). Freshwater pearl (12 gp). Alexandrite (500 gp). Red spinel (70 gp). 1 Minor magic item.


Social Check DCs

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