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NPC Generator

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Advanced [show]


Aelar Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His brown hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Aelar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Joker, Logical. Flaws: Hedonist. Bonds: Immigrant, Job. Occupation: Sailor

Voice: Scottish accent

Attributes [hide]

Aelar Dalanthan, Male Elf Druid 6
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 8 (-1)11 (+0) 10 (+0)16 (+3)
Skills Acrobatics +7, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 400 gp.


Social Check DCs


Mara Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: She tends to wear a violet poncho over her likewise colored trousers and shirt. She keeps her golden hair in a flapper bob. She wears large thick round spectacles.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a great chef.

History: She was born blind and as such lacked many opportunities for work. Mara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was granted martial powers by her dying sister.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to reunite with her old friends

Ideals: Gifted. Flaws: Depressed, Disease, Greedy. Bonds: Adventurer. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Mara Hanali, Female Half-Elf Cleric 11
Medium (5'3") Half-Elf, Lawful Good (CR 11)
Armor Class 12
Hit Points 47 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)16 (+3) 9 (-1)8 (-1)
Skills Acrobatics +6, Intimidation +3
Senses Passive Perception 9
Languages Common, Elven, Ignan, Abyssal, Halfling
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 900 gp. Golden yellow topaz (700 gp). Amethyst (50 gp). Black pearl (700 gp). Jade (50 gp). Aquamarine (700 gp). Moonstone (70 gp). Alexandrite (700 gp). Malachite (6 gp). Fiery yellow corundum (1100 gp).


Social Check DCs


Roywyn Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her whole body is exceptionally muscular. Her black hair is heavily combed to the left. She is baby faced.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: When she was but 5 years old her parents immigrated from the east. She took every job she could get her hands on, but the opportunities for Gnomes in the east were limited. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wishes to resurrect an old love; and seeks redemption

Ideals: Justice, Optimist. Bonds: Immigrant, In love. Occupation: Sailor

Voice: American accent

Attributes [hide]

Roywyn Oomtrowl, Female Gnome Monk 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)15 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Terran, Infernal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 1 Silver holy symbol.


Social Check DCs


Sun Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and grey, and wears rings and necklaces with large, colorful gems. He keeps his long lavender fur kept up in a rat tail. This copper eyed westerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family Sun was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sun decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Sun and his spouse have recently divorced.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Navigator

Voice: French accent

Attributes [hide]

Sun Running, Male Tabaxi Commoner 7
Medium (5'8") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 52 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)15 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs

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