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NPC Generator

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Advanced [show]


Bertram Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are green and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Joker, Fighting. Bonds: Adventurer, Nature, Military. Occupation: Sailor

Voice: Indian accent

Attributes [hide]

Bertram Honeypot, Male Halfling Warrior 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 41 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp. White pearl (150 gp).


Social Check DCs


Nelkin High-hill, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a red coat. He has a long auburn beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is harsh and unforgiving.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Nelkin was left his mother's suit of armor and trained in its use and care. He struck the Mason job and began his own company from there.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Ideals: Joker. Flaws: Antagonistic, Mundane. Bonds: Military, Job. Occupation: Mason

Voice: Aggressive tone

Attributes [hide]

Nelkin High-hill, Male Halfling Expert 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 42 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 15 (+2)8 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp. Black pearl (200 gp). Bloodstone (80 gp). Moss agate (12 gp).


Social Check DCs


Radomir Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a red poncho over his likewise colored trousers and shirt. He has done his best to style his black hair to look like a famous performer. His eyes are a pleasant amber.

Personality: Abrasive and pushy, he has a hard time making friends. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Radomir liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he's repulsed by the pc

Flaws: Antagonistic, Shy, Mundane. Bonds: Poor, Nature. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Radomir Stoutman, Male Halfling Ranger 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)6 (-2) 11 (+0)14 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 90 gp. 1 Half-Plate.


Social Check DCs


Dynamic Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear pastel clothing when she does not wear armor. Her yellow fur is heavily combed to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Dynamic embodies much of what other species detest in the Tabaxis. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was raised in a white middle class family as the only child. She moved out north to avoid the crime she committed. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is not mentally stable, and does not behave rationally; and a rival would like her out of the picture

Ideals: Logical. Flaws: Insane, Antagonistic, Mundane. Bonds: Criminal record. Occupation: Engraver

Voice: Scratchy, weak

Attributes [hide]

Dynamic Mirror, Female Tabaxi Rogue 6
Medium (5'8") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)12 (+1) 11 (+0)16 (+3)
Skills Insight +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 2000 sp. Gold and topaz bottle stopper cork (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs

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