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NPC Generator

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Advanced [show]


Herleva Galanodel, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a well pressed and immaculate suit (or dress). She wears her blonde hair up. Her otherwise smooth face is marked with small tiny scars.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To reunite with her absent mother; and wants to raise her children well

Ideals: Fighting. Flaws: Fearful, Mundane. Bonds: Poor, Family. Occupation: Masseuse

Voice: Spanish accent

Attributes [hide]

Herleva Galanodel, Female Half-Elf Warrior 5
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)12 (+1) 12 (+1)12 (+1)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 4000 sp.


Social Check DCs


Eva Acton, Female Human [Permalink]

Personal [hide]

Description: She wears just a brown suit. Her silver hair is lengthy. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Eva hails from a village terrorized by dire rats. In her 14th year, her parents were killed by a dire rats raid, leaving Eva alone in the world. After a stint in an orphanage, she was adopted. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: An old rival family wants her found; and a deep hatred of dire rats

Ideals: Gifted, Philantrophist. Bonds: Enemies, Nature, Family. Occupation: Hunter

Voice: Scottish accent

Attributes [hide]

Eva Acton, Female Human Expert 8
Medium (5'1") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)14 (+2) 14 (+2)15 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His fur, while still mostly beige, has prominent grey streaks. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Disciplined, Pacifist. Flaws: Mundane. Bonds: Poor. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Cask In the Wind, Male Tabaxi Commoner 10
Medium (6'7") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 13 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)8 (-1) 9 (-1)16 (+3)
Skills Acrobatics +7, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1200 gp. Alexandrite (800 gp). Aquamarine (800 gp). Freshwater pearl (7 gp). Moonstone (30 gp). Emerald (800 gp). Alexandrite (800 gp). Lapis lazuli (7 gp). Star rose quartz (30 gp).


Social Check DCs


Shedinn Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length bronze crest. He wears large thick round spectacles.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Map Maker business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He'd like to take his coworkers down a peg; and his relatives are trying to arrange a marriage

Flaws: PTSD. Bonds: Job, Religious, Family. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Shedinn Wivvyrholdalphiax, Male Dragonborn Paladin 16
Medium (6'2") Dragonborn, Chaotic Good (CR 16)
Armor Class 11
Hit Points 96 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)11 (+0) 7 (-2)16 (+3)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 900 pp. Jet (40 gp). Amethyst (40 gp). Aquamarine (500 gp). Golden yellow topaz (500 gp). Moss agate (4 gp). Moonstone (20 gp). Freshwater pearl (4 gp). Golden pearl (40 gp). Tourmaline (40 gp). Tourmaline (40 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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