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NPC Generator

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Lvl.
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Advanced [show]


Harvest Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. He carries with him a set of morningstars, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His fur is cut close to his head. His eyes, though not visible through his cowl, are green.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He got into the Assassin business at a young age. Over the years he perfected his riding and shooting skills. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Job, Nature. Occupation: Assassin

Voice: Pronounces difficult words wrong

Attributes [hide]

Harvest Running, Male Tabaxi Monk 6
Medium (5'7") Tabaxi, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Performance +3, Survival +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 4000 sp. Jade (160 gp). Jade (160 gp).


Social Check DCs


Lone Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears her white fur up. Her otherwise smooth face is marked with small tiny scars.

Personality: Lone wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to loving parents in a slum to the west. Her martial abilities were realized during a raid on her village. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is terrified, and will act out of fear.

Ideals: Entrepeneur, Disciplined, Gifted. Flaws: Fearful. Bonds: Poor. Occupation: Beggar

Voice: Farmer accent

Attributes [hide]

Lone Of Ivory, Female Tabaxi Aristocrat 8
Medium (5'9") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)19 (+4) 14 (+2)11 (+0)
Skills Acrobatics +6, Intimidation +3
Senses Passive Perception 12
Languages Common, Infernal, Giant, Sylvan, Elven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Azzakh Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of his god around his neck, and a warhammer on his belt. He has moderate length green crest. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He never wears the same outfit twice, unless he absolutely has to.

History: He got into the Mason business at a young age. Cursed with lycanthropy at a very young age, Azzakh has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Carpenter again; and he is unsatisfied with his job

Ideals: Fighting, Optimist, Artistic. Flaws: Disease. Bonds: Job. Occupation: Mason

Voice: Boston accent

Attributes [hide]

Azzakh Dhyrktelonis, Male Dragonborn Fighter 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp. 1 Buckler.


Social Check DCs


Zepar Art, Male Tiefling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he dresses in green turtlenecks beneath a violet coat with white slacks. His dark red hair is drawn into a tight pony tail with a skull scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Zepar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and someone believes him a fraud

Ideals: Gifted. Bonds: Guardian, Poor, Family, Enemies. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Zepar Art, Male Tiefling Expert 3
Medium (6'7") Tiefling, Chaotic Good (CR 3)
Armor Class 8
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)8 (-1) 16 (+3)11 (+0)
Skills Acrobatics +0, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +5

Possessions: 2100 sp.


Social Check DCs

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