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Advanced [show]


Gnarsh Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He usually wears his white robe and has his lance always slung over his shoulder. He has a small bristly mustache and wavy chestnut hair. He has violet eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A true patriot, Gnarsh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and money/treasure

Ideals: Optimist. Flaws: Disease. Bonds: Military, Criminal record, Rich. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Gnarsh Wellington, Male Half-Orc Adept 8
Medium (5'8") Half-Orc, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)6 (-2) 16 (+3)11 (+0)
Skills Animal Handling +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 160 pp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Finely wrought small gold bracelet (40 gp).


Social Check DCs


Naamah Mockery, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing a long, black, dusty cloak. She has moderate length black hair. She has white eyes and a black hat with a pastel feather.

Personality: She has a massive crush on the younger sibling of the Mayor who has hired her part-time. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: The child of a Bellfounder, who enjoyed hunting, Naamah was taken on many hunting expeditions. After coming to the age of reason, Naamah took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Days after completing her studies, news broke out that her hometown was attacked by giants. Naamah was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: To share knowledge with the world; and someone believes her a fraud

Ideals: Gifted, Logical. Bonds: Has a crush, Nature, Enemies. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Naamah Mockery, Female Tiefling Monk 7
Medium (6'2") Tiefling, Lawful Good (CR 7)
Armor Class 9
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)19 (+4) 16 (+3)12 (+1)
Skills Arcana +7, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnoll, Druidic, Aquan, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 1200 gp.


Social Check DCs


Paela Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her white hair is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.

Personality: She can speak with the recently deceased. She would rather hide behind her crafts than deal with other people.

History: She was raised in a white middle class family as the only child. Paela was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Paela decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Gifted, Artistic. Flaws: Shy, Mundane. Bonds: Criminal record. Occupation: Spy

Voice: Ums and uhs a lot

Attributes [hide]

Paela Hogcollar, Female Halfling Adept 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 10 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)13 (+1) 12 (+1)5 (-3)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: Just what you see.


Social Check DCs


Ida York, Female Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this western woman wears a simple burlap shirt and baggy pants. She conceals her hammer with her veritable burlap sack of a shirt. She wears her golden hair up in a very large beehive style do. This amber eyed westerner is not easily forgotten.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She believes the world needs to unite to get rid of brigands once and for all.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ida took refuge in the old dungeon and found the beat up hammer and armor she uses now. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants to work out more often; and she wants revenge against brigands

Ideals: Athletic. Flaws: Antagonistic. Bonds: Poor, Enemies, Nature. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

Ida York, Female Human Cleric 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)8 (-1) 13 (+1)11 (+0)
Skills History +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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