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NPC Generator

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Advanced [show]


Torinn Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He sports a flattop crest cut. His fierce gold eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Torinn grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Poor, Enemies, Adventurer, Family, Military. Occupation: Knight

Voice: Scandinavian accent

Attributes [hide]

Torinn Hashphronyxadyn, Male Dragonborn Bard 4
Medium (6'5") Dragonborn, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)12 (+1) 10 (+0)19 (+4)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 45000 sp.


Social Check DCs


Gale Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she has the majority of her body covered in plate. Her fur is red and curly. Her yellow eyes dart from person to person to random spaces in the air.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful wizard made her what she is. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Gale and her spouse have recently divorced.

Motivation: To prove her worth to the world; and she's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Mentor. Occupation: Barber

Voice: Creaky witch voice

Attributes [hide]

Gale Shore, Female Tabaxi Monk 8
Medium (5'11") Tabaxi, Neutral Good (CR 8)
Armor Class 9
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Nature +5, Performance +5
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1

Possessions: 70 pp. Chrysoprase (80 gp). Iolite (80 gp). Deep blue spinel (400 gp). Brown-green garnet (80 gp). Golden pearl (80 gp). Deep green spinel (80 gp). 1 Minor magic item.


Social Check DCs


Silaqui Firahel, Female Elf [Permalink]

Personal [hide]

Description: This woman is wearing a tight tan one piece outfit complete with pants, hood, and a cape. She has a penchant for wearing a ring with an oversized emerald on her right hand. Her white hair is lengthy. Her brown eyes lackadaisically let the world flow into them.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Silaqui was left her mother's suit of armor and trained in its use and care. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To get a good night's sleep; and money/treasure

Flaws: Insomniac. Bonds: Rich, Criminal record, Military, Nature. Occupation: Miller

Voice: Speaks in third person

Attributes [hide]

Silaqui Firahel, Female Elf Expert 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)13 (+1) 10 (+0)13 (+1)
Skills Arcana +3
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 700 sp.


Social Check DCs


Gorbundus Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His black crest is drawn into a tight pony tail with a butterfly scrunchie. His gold eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 42. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.

History: He was born into a rich family. Gorbundus was born on a far eastern desert where he grew up under the tutelage of his father, an expert Tanner. He inherited the family business which he has now maintained for 14 years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Rich, Immigrant, Job, Debt. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Gorbundus Baharoosh, Male Dragonborn Aristocrat 4
Medium (6'2") Dragonborn, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)8 (-1) 13 (+1)18 (+4)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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