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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gerard Chester, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has a very tight haircut. He has hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to fit into much smaller and tighter spaces than normal.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He struck the Jeweler job and began his own company from there.

Motivation: He is content; and to find somewhere to settle down

Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Job. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Chester, Male Human Commoner 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)14 (+2) 17 (+3)6 (-2)
Skills Arcana +4, Stealth +1
Senses Passive Perception 13
Languages Common, Celestial, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ahvain Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a tight fitting violet shirt and pants. His silver hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted martial powers by his dying sister.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Religious, Mentor. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ahvain Qualanthri, Male Half-Elf Cleric 11
Medium (5'10") Half-Elf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 65 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 7 (-2)8 (-1)
Skills Athletics +5, Deception +3
Senses Passive Perception 8
Languages Common, Elven, Giant, Ignan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 pp. Pink pearl (60 gp). Golden yellow topaz (1600 gp). Obsidian (16 gp). Rhodochrosite (16 gp). Star rose quartz (20 gp). Rich purple corundum (500 gp). Hematite (16 gp).


Social Check DCs


Gilthur Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Engraver uniform, and carries longbows. He wears his red hair up in a very large beehive style do. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Engraver business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 8 years.

Motivation: A deep hatred of illithids; and someone believes him a fraud

Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Job, Enemies. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gilthur Lutgehr, Male Dwarf Rogue 5
Medium (4'2") Dwarf, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)9 (-1) 13 (+1)9 (-1)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Gurdis Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants to meet her childhood hero.

Ideals: Joker. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Blacksmith

Voice: Pronounces O like U

Attributes [hide]

Gurdis Ungart, Female Dwarf Rogue 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 260 gp.


Social Check DCs

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