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NPC Generator

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Advanced [show]


Tethren Contempt, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man usually wears his black robe and has his glaive always slung over his shoulder, and a wedding ring on his right hand. His black hair is thinning but still full. His red eyes dart from person to person to random spaces in the air.

Personality: Tethren hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born at the edge of vast mountains. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Merchant soon after.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Artistic. Bonds: In love, Poor, Nature, Job. Occupation: Merchant

Voice: Russian accent

Attributes [hide]

Tethren Contempt, Male Tiefling Sorcerer 8
Medium (6'1") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 45 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 11 (+0)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with black socks and a vest with buckled shoes. He carries a battered halberd and tarnished quarterstaff as well. He keeps his silver hair in a flapper bob. He has violet eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Manfred took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Shy, Antagonistic. Bonds: Poor. Occupation: Sage

Voice: Australian accent

Attributes [hide]

Manfred Asheton, Male Human Commoner 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 5 (-3)8 (-1)
Skills Arcana +3, Intimidation +1
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Geoffrey Oakley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. He wears a broad hat to hide his balding. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born several months after his father was called into army service. Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He's in love; and he wants to get laid

Ideals: Joker. Bonds: Rich, Has a crush, Military, Nature. Occupation: Masseuse

Voice: Speaks with lips pursed

Attributes [hide]

Geoffrey Oakley, Male Human Aristocrat 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 6
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)3 (-4) 5 (-3)15 (+2) 9 (-1)11 (+0)
Skills Athletics +0, Nature +4
Senses Passive Perception 9
Languages Common, Celestial, Sylvan
Attacks Melee +0 / 1d4-2, Ranged -2 / 1d4-4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Borun TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a brown coat with white slacks. His hair is red and very short. His eyes are gray.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Borun enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in a small mountains village. Borun liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Borun and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Persistence. Flaws: Hedonist, Antagonistic. Bonds: Nature, Job. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Borun TellPenny, Male Halfling Aristocrat 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)15 (+2) 14 (+2)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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