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NPC Generator

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Advanced [show]


Trail Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hand crossbow, but if one is not available she will default to her lance. She has styled her cinnamon fur well, parting it to the left. Her eyes are likewise green.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was raised in a white middle class family as the only child. Through the years after Trail was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Trail's mother didn't care for her much, and the feeling was mutual. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She's repulsed by the PC; and she seems to be bored by most things

Ideals: Philantrophist. Flaws: Antagonistic, Secretive, Mundane. Occupation: Armorer

Voice: Relaxed voice

Attributes [hide]

Trail Of Claws, Female Tabaxi Paladin 10
Medium (5'1") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 57 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)12 (+1) 11 (+0)16 (+3)
Skills Arcana +5, Survival +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 2100 gp.


Social Check DCs


Gerard Alton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, brown cloak. His black hair has been sun bleached extensively. His violet eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Mayor mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Philantrophist. Flaws: Disease. Bonds: Immigrant, Religious. Occupation: Stylist

Voice: High pitched and raspy

Attributes [hide]

Gerard Alton, Male Human Rogue 10
Medium (6'0") Human, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 48 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3

Possessions: 1700 gp. An abacus with copper, silver and gold markers (140 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Fire opal pendant on a fine gold chain (1500 gp). Jeweled electrum ring (5000 gp). Jeweled electrum ring (5000 gp). Silver comb with moonstones (300 gp).


Social Check DCs


Uthemar Mystralath, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. He has dyed his greying silver hair a little too much giving a sharp silver color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Stableman mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Insane, Forgetful, Disease, Insomniac. Bonds: Poor. Occupation: Adventurer

Voice: Dark and ominous

Attributes [hide]

Uthemar Mystralath, Male Elf Bard 7
Medium (5'1") Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 8 (-1)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1200 gp.


Social Check DCs


Erdan Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a yellow shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. He has a dull look in his hazel eyes.

Personality: Eccentric and domineering, Erdan will drive conversation. His job bores him to no end. He has decided to make it more interesting.

History: Erdan was raised in a hard working conservative environment. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and seeks redemption

Ideals: Extrovert. Flaws: Insane. Bonds: Adventurer, Criminal record, Job. Occupation: Animal Trainer

Voice: American accent

Attributes [hide]

Erdan Selevarun, Male Half-Elf Rogue 4
Medium (5'2") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 13 (+1)6 (-2)
Skills History +2, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Chrysoberyl (100 gp). Deep blue spinel (800 gp). 1 Minor magic item.


Social Check DCs

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