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Left-Handed Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears brown painted combat armor at almost all times. His beige fur is heavily combed to the right. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His necromantic abilities were realized during a raid on his village. He then took over the family business and is one of the better Cook for hire.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Gifted. Flaws: Disease. Bonds: Religious, Job. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Left-Handed Of Winter, Male Tabaxi Adept 3
Medium (5'3") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)12 (+1) 6 (-2)12 (+1)
Skills Arcana +3, Insight +0
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 pp.


Social Check DCs


Aura In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a pastel collared shirt and black skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her fur is greying and her face has many wrinkles. She has yellow eyes and a pastel hat with a black feather.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Days after completing her studies, news broke out that her hometown was attacked by drow. Aura was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: Someone believes her a fraud.

Ideals: Philantrophist. Flaws: Antagonistic, Forgetful. Bonds: Religious, Enemies. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Aura In the Wind, Female Tabaxi Sorcerer 4
Medium (5'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 14 (+2)5 (-3)
Skills Insight +4, Intimidation -1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 15000 sp. 2 Thunderstones. 3 Tanglefoot bags. 3 Alchemist’s fire. 2 Antitoxin.


Social Check DCs


Aline Ramsay, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. Her brown hair is wavy and long. Her fierce gray eyes like to dwell on things.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She served in the navy to pay for her family's outstanding loans. Cursed with lycanthropy at a very young age, Aline has worked very hard to control her curse. She has been a successful dealer in antiques buying low and selling high.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Entrepeneur, Impeccable. Flaws: Disease. Bonds: Poor, Military. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Aline Ramsay, Female Human Sorcerer 1
Medium (4'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)12 (+1) 16 (+3)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 130 gp. Smoky quartz (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Bethrynna Withrethin, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'0". She likes to wear yellow tank tops with black skirt, and her gloved hand is found clutching a kukri. Her white hair has been sun bleached extensively. She tend to wears goggles to shield her eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Bethrynna hails from a village terrorized by giants. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Bethrynna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bethrynna. Recently she has begun working with bootleggers and crooks.

Motivation: Retire the richest woman in the north; and sabotage a competitor

Ideals: Fighting, Entrepeneur. Bonds: Job, Enemies, Criminal record. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Bethrynna Withrethin, Female Half-Elf Sorcerer 2
Medium (5'0") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 11 (+0)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp. 1 Disguise kit.


Social Check DCs

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