Alain Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'9" has a big stupid grin on her face most of the time. She is dressed in a clean white cloak covering her clean studded leather. Her red hair is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She loves telling others what to do and how they should feel about things. She is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Alain studied abroad. Her mother was very strict, and drilled into her lessons on being the perfect lady. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She loathes her own lifestyle; and to reunite with her old friends
Ideals: Opinionated, Gifted, Impeccable. Flaws: Depressed. Bonds: Adventurer. Occupation: Masseuse
Voice: Soothing and warm
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 13)
Armor Class 13
Hit Points 95 (13d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 400 pp. Red spinel (100 gp). Onyx (30 gp). Aquamarine (300 gp). Red garnet (100 gp). Pink pearl (100 gp).
Aym Creed, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black costume with the symbols of magic on her torso. She carries with her a set of hammers on her belt, each one with a aquamarine on the hilt. Her hair is cut close to her head. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She got away from her former life and has fallen to alcoholism.
Motivation: Retire the richest woman in the north; and to prove her worth to the world
Ideals: Fighting, Entrepeneur. Flaws: Addict, Terse, Impulsive. Occupation: Layabout
Voice: Italian accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 42 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +5
Possessions: 600 gp. Cloth of gold vestments (70 gp). Brass mug with jade inlays (300 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item.
Faral Harper, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears just a violet suit. She wears her hair in dreadlocks. Her otherwise smooth face is marked with small tiny scars.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Faral lived on a farm with her father, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To reunite with her absent father.
Ideals: Passionate. Flaws: Mundane. Bonds: Family, Job. Occupation: Glassblower
Voice: Slow speaker
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 310 gp.
Mara Siannodel, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and is typically in her Painter uniform. Her chestnut hair is heavily combed to the right. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of western immigrants she idolized her mother. Her mother was a soldier and died while she was still young. Mara was left her mother's suit of armor and trained in its use and care. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Immigrant, Military. Occupation: Painter
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 13)
Armor Class 14
Hit Points 91 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 14 (+2) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +5
Possessions: 300 pp. Banded agate (10 gp). Aquamarine (1100 gp). Chalcedony (70 gp). Jasper (70 gp). Onyx (70 gp). Onyx (70 gp). Smoky quartz (70 gp). Chalcedony (70 gp). Moss agate (10 gp). Star ruby (800 gp). Banded agate (10 gp). Freshwater pearl (10 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

