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NPC Generator

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Advanced [show]


Tim Eastoft, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He wears a Stetson hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Tim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist. Flaws: Antagonistic, Hedonist. Bonds: Poor, Adventurer. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Tim Eastoft, Male Human Commoner 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 45 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Arcana +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ombul Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears red leather gloves, a red jacket, and tight pants. He wears his white hair down. This amber eyed southerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south to a Priest, Ombul learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. Now he works as a writing tutor during his time off.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Ombul Whispermouse, Male Halfling Barbarian 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 46 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Halfling, Goblin, Terran, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Onyx (60 gp). Deep blue spinel (200 gp). Golden yellow topaz (200 gp). Banded agate (7 gp).


Social Check DCs


Aerdeth Goltorah, Male Elf [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a grey scarf. His golden hair is heavily combed to the left. He has gleaming, smiling green eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His father raised him in a mountain cabin. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and regain custody of his daughter

Ideals: Philantrophist, Impeccable. Bonds: Criminal record, Nature, Family. Occupation: Knight

Voice: Mousy voice

Attributes [hide]

Aerdeth Goltorah, Male Elf Bard 2
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)16 (+3) 10 (+0)10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Elven, Aquan, Halfling, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: Just what you see.


Social Check DCs


Gillyd Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: 3'11" and muscular, this eastern woman is renowned for her bright brown dresses and hats. Her tied-back hair is black. Her hazel eyes are slightly larger than normal.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Gillyd was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited her well, and with each successful project, she earned more gold and more respect from her peers. Due to her spouse's obsession with being a Beggar they were divorced and she won custody of their daughter. She worked as a Junk Dealer, and she later adopted a second daughter.

Motivation: She is terrified, and will act out of fear; and her spouse's relatives view her with great suspicion

Ideals: Athletic. Flaws: Depressed, Shy, Fearful. Bonds: Family, Job. Occupation: Junk Dealer

Voice: Speaks with back of mouth

Attributes [hide]

Gillyd Steelfist, Female Dwarf Barbarian 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 104 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Perception +5, Stealth +6
Senses Passive Perception 16
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 400 pp. A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Silver chalice with lapis lazuli gems (60 gp). A roughly beaten golden orb (60 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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