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NPC Generator

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Advanced [show]


Mormog Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black tunic with green highlights, and long yellow pants that bunch up around his shoes. He has golden hair. His eyes are likewise gray.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west, but his parents moved at a very young age to the south. His childhood dream was to be a Barkeep, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and he's looking for his big break

Flaws: Insomniac. Bonds: Adventurer, Immigrant, Job. Occupation: Barrister

Voice: Scandinavian accent

Attributes [hide]

Mormog Windsor, Male Half-Orc Paladin 7
Medium (5'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)10 (+0) 6 (-2)5 (-3)
Skills Athletics +6, History +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp.


Social Check DCs


Soveliss Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He wears a simple blue robe with white stripes complete with hood. His skin is fair and his fingers are delicate and long. His hair is short and chestnut. His eyes, though not visible through his cowl, are gray.

Personality: He has always had a great fascination with Tabaxi culture. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the west to a Scribe, Soveliss learned a great deal about his mother's area of expertise. Soveliss abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Gifted, Optimist. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Scribe

Voice: Old Prospector

Attributes [hide]

Soveliss Wasanthi, Male Elf Expert 10
Medium (4'9") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 48 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 16 (+3)11 (+0)
Skills Medicine +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 280 pp. Obsidian (14 gp). Sardonyx (70 gp). Silver pearl (100 gp). Golden yellow topaz (1200 gp). Blue quartz (14 gp). Blue quartz (14 gp). Carnelian (70 gp). Blue quartz (14 gp).


Social Check DCs


Norûk Stapleton, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. He wears a Stetson hat to hide his balding. His violet eyes peer out from beneath his Stetson white hat.

Personality: He is irascible and easily irritated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Norûk took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Antagonistic, Fearful. Bonds: Nature, Family, Job. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Norûk Stapleton, Male Half-Orc Rogue 8
Medium (5'1") Half-Orc, Neutral Good (CR 8)
Armor Class 10
Hit Points 56 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)15 (+2) 16 (+3)8 (-1)
Skills Athletics +5, Nature +5
Senses Passive Perception 13
Languages Common, Orc, Terran, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5

Possessions: 80 pp.


Social Check DCs


Dalaba Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'2". She wears rags and sports a simple walking cane, and her gloved hand is found clutching a bastard sword. She has styled her chestnut hair well, parting it to the left. She has blue eyes.

Personality: Dalaba hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She cannot resist a sob story and will often dote over anyone who has one.

History: She got into the Bricklayer business at a young age. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She tends to her Bricklayer job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern.

Ideals: Artistic, Philantrophist. Bonds: Poor, Job, Adventurer. Occupation: Bricklayer

Voice: Speaks through clenched teeth

Attributes [hide]

Dalaba Glittergem, Female Gnome Warrior 14
Small (3'2") Gnome, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 101 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Insight +6, Nature +6
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1

Possessions: 700 pp.


Social Check DCs

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